secane
Junior Member
Posts: 54
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Post by secane on Aug 3, 2014 12:04:44 GMT 8
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Post by emaximusax on Aug 4, 2014 0:05:46 GMT 8
Just for a quick and secure update as of Episode 18 - Defeated Staglord and sent everything evil up north.
- Loot List Updated. - Money we have: 23 PP, 5722 GP, 4986 SP, 8077 CP + 5000 GP
Things to Discuss: (See !!) Kingdom Building: We need 4000 GP for 1 BP and approximately 13 BP for a basic settlement !! Starting Location is important - A good start location can cut the beginning BP by half. Suggest the Staglord camp or at the temple. Reminder we have located a gold and silver mine
!! Party Loot: We need to craft and buy our own equipment. Do we want everything inside party loot OR split the money evenly and fork out when needed OR we split a huge percentage of the takings into Party Loot and split the others according to who is in the session OR something else.
!! Is there a need to split CP, SP and GP out?
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Post by valespirit on Aug 4, 2014 13:46:22 GMT 8
Just for a quick and secure update as of Episode 18 - Defeated Staglord and sent everything evil up north.
- Loot List Updated. - Money we have: 23 PP, 5722 GP, 4986 SP, 8077 CP + 5000 GP
Things to Discuss: (See !!) Kingdom Building: We need 4000 GP for 1 BP and approximately 13 BP for a basic settlement !! Starting Location is important - A good start location can cut the beginning BP by half. Suggest the Staglord camp or at the temple. Reminder we have located a gold and silver mine
!! Party Loot: We need to craft and buy our own equipment. Do we want everything inside party loot OR split the money evenly and fork out when needed OR we split a huge percentage of the takings into Party Loot and split the others according to who is in the session OR something else.
!! Is there a need to split CP, SP and GP out?Glad we can begin kingdom building soon! If Staglord Camp and Temple both cut beginning BP by half I would like the Temple? Is it a free building to begin with as well? How far is the gold mine and silver mine from the Staglord Camp and Temple? I gold and silver are closer to staglord, we should start at staglord instead. Since my PC intelligence is 20, I would like to volunteer for position of SPYMASTER! As for party loot, eventually we need the gold to craft magic gear and buy spells. First priority after basic settlement is to increase income stream . My Idea is to Explore the idea of using the party gold to invest in the basic settlements Economy so that it gives us good Return on Investment, rather than spend spend and become poor at the end. That way we get more money in the end-game to buy better stuff.
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secane
Junior Member
Posts: 54
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Post by secane on Aug 22, 2014 15:27:31 GMT 8
Next game is on the 24th, Sunday, 10.30am.
You all won't be rushing into Kingdom building. Sul-Szen Dimir has a mission for you all.
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Post by emaximusax on Sept 7, 2014 1:06:55 GMT 8
Session 31.08.14
NPC: Jeminda Anikee from Magnama Wear big black nerdy spectacles She do admin work, tax collection and contented with life with a brother in law (Elias Kyle - Red Head, short stocky Ulfen desend. Blunt ugly features, coarse pachy facial features and love strong drink. Love to gamble.) (disappeared) and dead sister.
Ravenmore has not paid their tax for 25 years and want to collect the tax for them. Reward: 500 GP Solve Mystery what happen to Brother in law as well, Reward 200 GP each instead of 500 GP
Arrive the village of Ravenmore after camping one night in the wild. Meet Ferry Guards who attempt to extort us to see the harvest festival. There is a Skull nailed near the river. It is a deformed skull Bovine creature. We cross the river after spending 42 SP
Combat: Met a Stirge (Apple Sauce) and a boy (Ornigaard). Did not kill the Stirge and ended combat. Viorec Korzha (Dad of Ornigaard)
There is a clothes shop with a cage of silk worms. Owner is female (Alizna) Ruin church with bell missing dedicated to Desna Town Trading Post - Poor Quality Stock, mainly agricultural equipment. Owner is a tall Muscular Man (Saulupescu Lepescu) with a wife (Anya). Barely Legal Daughter: Shel, a pretty lady. Theater to Dream Tender with a crude effigy of Desna. Mayor House: Largest home in town, on top of a hill. Mayor Andretti- Claimed he had paid Elias for the taxes. Descendent of the Village Mayor Mayor's Younger Brother Leonard - Big fence area: Harvest Festival area Mill with wooden wheel in the water. Miller Lady Doriv Carmiscu: Big size working female
Afternoon: Games Dreamers Leap: Leaping over a bonfire flames to be blessed Falling Stars: Throwing Star Knife to hit 3 targets at varying distance. SY winner! Raven Fight Three Legged: Greased Pig:
Night: Feast
Rumor by Viorec: Elias spoke to the mayor a few years ago and had skipped town and went to Riddleport after collecting the tax. Also thought by Saulupescu and the Mayor.
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Post by MidNightMagnificent on Sept 28, 2014 20:40:23 GMT 8
Session 2014.09.28
Loot list:
Found on cultists(confiscated): 3 x Anti-toxin 3 x Blue Willis Poison 3 x Broken Sikile 3 x Mosquito Mask 3 x White Robes
12 x Gold Pieces
Creepy house with scarecrow:
FOUND IN ROOMS:
8 x Blue Willis Poison 5 x Alchemsit Fire 2 x Shield of Faith+2 1 x Cure Moderate Wounds Potion
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Post by emaximusax on Oct 19, 2014 16:58:12 GMT 8
Session 2014.10.19
Item Found in the Mansion - 4 x vial of antitoxin 2 x neutralise poison Wand of lesser restoration - 17 charges 6 x Galdurian Wine Paper with rubbers with teloson Carving - 50 GP if can find people to buy it
Found Other Places: Found a Quilt (Folk Art) - 50 GP for a proper collector Gold Necklace (120 GC) MW Light Mace Embased with Symbol of Magnamar (Usually assigned to Tax collector for Magnamar) Pearl of Power CL 1 Hand of Glory - 2 lbs - Neck Item, Can wear one ring. Daylight and See Invis 1/day. Sickle +1 Spear +1 6 x Potion of CLW 2 x potion shield of faith 3 x blue whinnis poison 2 x antitoxin silver unholy symbol town funds: 720gp silver signet ring 75gp - magnamar's clerk ring The Criggler Book: Chronicle of the Mayor Family of Ravenmore Sheila is pregnant and child is a mosquito monster: Contacted Desna Church to find out to re-educate the place. Task Reward: 4500gp
Short Report for the day: - Woke up and Koon reported that Alyssa the Spider, the one who capture the three foolish friends (Andy,nigel,sy). Also the one who convince them to pray to a certain un-make-out-able god. A new paladin and lore warden join.
- Search the Mansion (See above for item found). Cannot open a locked door in the mansion.
Went to the area where last Koon saw the captured people and explored the house nearby. - Newly joined Paladin climbed through a shaft and found a quilt (see item above)
- Found out that the un-make-out-able god is: God of parasite, infection and stagnation: Ghlaunder. CG, Evil, Known as the gossamer king. Enemy of Desna, released accident by Desna in an cocoon. Unknown birthplace. Minor Cult for evil druid and ranger who bond with vermins and insects.
- Found a buried corpse in an underground room and it is likely to be Elias Kyle.
- Continue on towards a pond behind the house and found that the pond was faintly evil.
- Walk on towards the cornfield and attacked by a group of Mongrel man. Found some items in the barn. (See above)
- Go on to explore the maze. Found Leonard as a Faceless Stalker. Found some items (Above)
- Wood Wizard saw enemies in the middle of the maze. A Qlippoth attack the levitating wizard. The wood wizard kill it.
- Enter the clearing, Paladin smite it (critical). Wood Wizard kill steal with a magic missile
- Mayor is actually the cultist leader and the future husband of Sheal. It turned into a mosquito monster! Finally killed by a pickaxe by the dwarf on the floor.
After the battle, we looted the town!!
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MIB
Junior Member
Posts: 51
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Post by MIB on Oct 19, 2014 22:42:00 GMT 8
A more accurate report for the day: - The remaining party members woke up and Groot (Koon) reported that Alyssa the Spider had 'captured' 3 stupid and unlucky PCs Eric, Seren, Midnight (Andy,Nigel,SY). The devious spider had also convinced the 'captured' PCs to attend her awesome tea party and pray to a certain un-make-out-able god. A new paladin named Lucilia Lynch (Paula's PC) and a lore warden whip master of Calistra (Phil's PC) joined in to form a rescue party.
- Searched and pillaged the Mansion. Could not open a locked door in the mansion.
Went to the area where Groot last saw the 'captured' people and explored the house nearby. - Newly joined Paladin climbed through a shaft and found a nice quilt.
- Found out that the un-make-out-able god is: God of parasite, infection and stagnation: Ghlaunder. CG, Evil, Known as the gossamer king. Enemy of Desna, released accident by Desna in a cocoon. Unknown birthplace. Minor Cult for evil druid and ranger who bond with vermins and insects.
- Found a buried corpse in an underground room and it is likely to be Elias Kyle, the missing tax collector we were suppose to find.
- Found a pond behind the house and discovered that the pond was faintly evil with lots of mosquito larve! (Joked that the NEA ought to fine the villagers $2000!)
- Walked on towards the cornfield and was attacked by a group of Mongrel man. Slew them without mercy.
- Go on to explore the maze. Found Leonard as a Faceless Stalker and was ambushed by him/it from behind, Groot went down in 1 sneak attack. Fortunately, Lucilia swiftly came forth and managed to double critical the Stalker in just 1 round, felling him/it just has fast as it downed Groot!
- Wood Wizard saw enemies and the 'captured' PCs in the middle of the maze. A Qlippoth from the attacked the levitating scouting wizard. The party opens fire upon it with arrows and the wood wizard kill-steals it with a magic missile.
- Entering the clearing, the Paladin came forth in her clanking her armour about obviously alarming the spider and the village cult leader. With a single smite, the paladin criticals the evil sorceress spider and nearly downs her! The Wood Wizard then kill steals again with a magic missile!
- Discovered that the Mayor is actually the cultist leader and the future husband of Sheal! In a rather evil act, he used a channel negative energy to hurt everyone around him and also killed all of the innocent brainwashed cultist mooks! The party quickly ganged up upon him to take him down.
- Upon his death, a giant mosquito monster burst out from his corpse! The monster then almost kills Midnight and Eric (who tried to save Midnight) and heavily wounds the rest of the party who were fighting close to it. Finally killed by a magical pickaxe strike from the barely alive Midnight who was on the floor after she yelled her warcry... "SALIOR MOON!".
After the battle, we cleased, burned, purged and looted the town!!
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MIB
Junior Member
Posts: 51
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Post by MIB on Oct 19, 2014 22:51:07 GMT 8
Here's the profile, stats and backstory of the Heroic Heavenly Hotheaded Paladin of Ragathiel played by Paula. Pathfinder Agents of the Ten Guilds Lucili....docx (514.97 KB) Currently holds the record of 3 critical confirmed attacks and 1 fumbled attack in a single session (and that was her very 1st Pathfinder session!). Her character can be basically summarized in 1 theme song: Sister of Battle
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Post by valespirit on Oct 21, 2014 21:15:01 GMT 8
The wood wizard was coolly levitating over the pulses of negative energy and kill stealed from the paladin by doing 10 dmg of magic missile on the spider demon. The rest is history For Alphonsus my spell list is this Level 1 color spray, shield, vanish, magic missile, grease, burning hands, featherfall, disguise self,animaterope,charmperson. Level 2 Web, Levitate, Flaming Sphere, Entangle(only wood wizzies can learn this one)
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Post by valespirit on Oct 21, 2014 21:17:27 GMT 8
Re: Kingdom Building
I vote for Kingdom Alignment NG, First 2 buildings ought to be a house and an inn.
I personally would like to be the spymaster. Since i have 20 intellect and can give +5 bonuses to economy or blah or blah. per turn. That is a whopping +5 bonus in one area per turn. your choice. Further more at lvl 9 I will be a veiled illusionist, so i can veil myself at will. Really nifty to have as a spymaster.
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Post by valespirit on Oct 21, 2014 21:58:31 GMT 8
Re: spell selection
@lvl 4 I will choose protection from arrows and mirror image
@lvl5 I will choose blacklight and tongues
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Post by phil on Nov 2, 2014 12:22:09 GMT 8
Mario Male Half-Orc Lore Warden 4 Alignment Neutral / Deity Calistria / Age 23 Height 1m88 (M) / Weight 88kg / Eyes Dark-Greenish / Hair Bold
Mario is a powerfully built and surprisingly agile half-orc specially trained by the Gruul Clan best masters to supply super street fighters and powerful gang bosses. Promising young kids were selected among orphans and were raised & war trained in a secluded monastery where Aasimar masters were able to enforce severe monastic discipline and fearsome Tieflings were teaching the art of using the whip to befuddle enemies. Mario was initially assigned as a bouncer protecting the Calistrian establishments. He was then quickly promoted to team leader and Security Officer thanks to his excellent results and pro-active attitude. The Gruul Clan being not very skilled at organizing things properly, selected Mario for the Golarion mission as he was showing very rare organization skills which would be very useful in securing a suitable settlement and in properly preparing the future Gruul Clan migration. Despite his fearsome fighting skills, Mario is a calm and practical man with a very strong duty to the business. Despite being part of a rather disorganized and wild Clan normally prone to excesses of all sorts, Mario distinguished himself as being a sober and rather moderate man. He wants to be fully in control of himself in order to perform his duties with excellence and skill. This attitude has actually helped him to perform way better than his unruly peers and be noticed by the Gruul leadership.
DEFENSEAC 18, Touch 14, Flat Footed 14 (+3 Dex, +1 Dodge, +4 Armor) Hp 35 Fort +6, Ref +5, Will +3 (+2 racial bonus on saving throws against mind-affecting effects and poison) OFFENSEMelee MW Whip 2-H +10 1d3+6 MW Whip Trip CMB +12 Falchion 2-H +8 2d4 +6 MW Composite Long Bow (Str 18) +8 1d8+4 STATISTICSInitiative +3; Senses Perception +4, Darkvision 60' Languages Common, Orc, Elven, Undercommon Abilities Str 18 (+4), Dex 16 (+3), Con 13 (+1), Int 13 (+1), Wis 12 (+1), Cha 10 (-) BAB +4; CMB +10 (+12 if trip); CMD 23 (27 if trip or grapple) Encumbrance limits 100lbs light / 200lbs medium / 300lbs heavy Speed 30 ft. / Armor Check Penalty -2 ABILITIESTraits Adopted by Kyton-Spawn Shackleborn Tiefling [Social, Campaign bonus trait] => Chain Master (+2 CMB to trip with a whip) Race abilities +2 Str; +2 Intimidate; Darkvision 60'; Alternate racial Traits City Raised (Whip proficiency, +2 knowledge local); Sacred Tattoo (+1 luck bonus on all saves) Feats Weapon focus (Whip) [L1]; Dodge [Fighter 1 bonus]; Mobility [2 traits replacement feat]; Combat Expertise [Fighter 2 bonus]; Whip Mastery [Fighter 2 bonus]; Spring Attack [L3 feat retraining]; Whirlwind Attack [Fighter 4 bonus feat] Class abilities +2 CMB/CMD; all Int skills are Class skills and +2 skill rank / Lore Warden Level for Int based skills Skills (28 ranks) Acrobatics 2+3 (Dex), Appraise 1+4 (Int), Bluff - (Cha), Climb 2+6 (Str), Craft (Int), Diplomacy - (Cha), Disable Device 2+3 (Dex), Disguise - (Cha), Escape Artist - (Dex), Handle Animal - (Cha), Heal - (Wis), Intimidate 4+6 (Cha), Knowledge (arcana) 1+4 (Int), Knowledge (dungeoneering) 1+4 (Int),Knowledge (engineering) 1+4 (Int), Knowledge (geography) - (Int), Knowledge (history) 1+4 (Int), Knowledge (local) 1+6 (Int), Knowledge (nature) 1+4 (Int), Knowledge (nobility) (Int), Knowledge (planes) 1+4 (Int), Knowledge (religion) 1+4 (Int), Linguistics 1+4 (Int), Perception 3+1 (Wis), Perform - (Cha), Profession Security Officer 1+4 (Wis), Ride 1+6 (Dex), Sense Motive - (Wis), Sleight of Hand - (Dex), Spellcraft - (Int), Stealth 1+3 (Dex), Survival 1+4 (Wis), Swim 1+6 (Str), Use Magic Device - (Cha) SPECIAL QUALITIESFavored Class Fighter +4 CMD vs. trip and grapple based on Human FCB Special Ability Resistant (+2 racial bonus on saving throws against mind-affecting effects and poison)
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Post by valespirit on Nov 5, 2014 13:31:00 GMT 8
A warm welcome to our big half-orc bruiser, bound by chains! Huzzah!
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MIB
Junior Member
Posts: 51
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Post by MIB on Dec 28, 2014 20:59:41 GMT 8
Finally the the Kingdom of Guildor gets officially established! Here's a quick summary and some notable moments of what went down. Kindgom Turn 1:Year 1 March (Year 4710)Upkeep phase: - Kingdom's ruler Baroness Seren Laeran starts off on the 'wrong foot', tripping over her own skirt while addressing to the public during stability check (rolled a natural 1)! Thankfully, the stability check is still successfully due to the kingdom's high stability despite Seren's extremely embarrassing blunder! Edict phase: - Humble beginnings. The 1st building gets done up and its the Castle, generously 'donated' by the stag lord which we took over and rebuild it to better suit ourselves for the kingdom. - Concerned with better economy and being able to self sustain the kingdom. We also made Farms to decrease BP consumption and Roads that is planned to eventually connect to the trading post. Income phase: - Slightly bad tax collection due to poor economy roll. Event: N/A Kingdom Turn 2:Year 1 AprilUpkeep phase: - All went fine. Nothing notable. Edict phase: - Declared heavy tax! (Sorry people of Guildor! Your Baroness needs more economy!) - Build Townhall, Houses and made use of our free... Monument (of a certain original kingdom founder). Income phase: - Business boomed as the heavy taxes came in and a good maximum economy roll (of 18)! Event: - Found and got rid of slavers, Baroness Seren pardoned and released the slavers in good faith that they shall not repeat this. (Might want to declare slavery illegal in our kingdom since its NG) - Explored a hex next to our Capital and found a Bridge that connects to the hex with a Mine. - Explored another hex next to our Capital and were attacked by an evil Winter Worg and a hungry wolf pack (House Stark wants a piece of us)! Thankfully the 4 party members managed to kill them off. Druid does battlefield control and gets his pet boar to tank damage, Wizard summons stuff and blasts, Bard buffs and identifies the worg's weakness to will save to make it laugh (Hideous Laughter, LOL ) and finally the Paladin lays the pain with vengeful smited strikes! It ended fast thanks to the Paladin dealing her 4th critical in the game to knockout the smited worg as the Wizard finished it off by BBQing it with a Flaming Dragon Breath!
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