Lyseth Silverhair
Angel Blooded Aasimar Paladin (Warrior of the Holy Light, Shining Knight) 9
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +4
Aura power of light
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Defense
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AC 21, touch 10, flat-footed 21 (+9 armor, +2 shield)
hp 67 (9d10+9)
Fort +10, Ref +7, Will +12
Immune charm, fear; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee heavy shield bash +14/+9 (1d4+5) and
+1 evil outsider-bane longsword +15/+10 (1d8+6/19-20+2d6 vs. Evil Outsider) and
longsword +14/+9 (1d8+5/19-20)
Special Attacks channel positive energy 5/day (DC 19, 5d6), smite evil
Spell-Like Abilities (CL 9th; concentration +13)
At will—detect evil
1/day—spell-like ability, lesser
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Statistics
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Str 20, Dex 10, Con 11, Int 13, Wis 15, Cha 19
Base Atk +9; CMB +14; CMD 24
Feats Devastating Strike, Improved Shield Bash, Power Attack, Step Up, Vital Strike
Traits reactionary, sacred conduit
Skills Diplomacy +18, Handle Animal +16, Perception +4, Ride +12
Languages Celestial, Common, Elven
SQ aura of courage, aura of good, aura of resolve, Evil Outsider-bane, divine bonds (mount), lay on hands, mercies (mercy [diseased], mercy [poisoned], mercy [staggered]), skilled rider, summon mount
Other Gear full plate, heavy steel shield, +1 evil outsider-bane longsword, longsword, 150 gp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Aura of Resolve +4 (10' radius) (Su) You are immune to charm. Allies within aura gain a morale bonus to saves vs charm.
Bane (Evil Outsider) +2 & +2d6 damage vs chosen type
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Devastating Strike Deal extra damage when using Vital Strike bonus
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Immunity to Charm You are immune to charm effects.
Immunity to Fear (Ex) You are immune to all fear effects.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Lay on Hands (4d6) (10/day) (Su) You can heal 4d6 damage, 10/day
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Poisoned) (Su) When you use your lay on hands ability, it also neutralizes poisons, as per the neutralize poison spell at a caster level of your Paladin level.
Mercy (Staggered) (Su) When you use your lay on hands ability, it also removes the staggered condition. This does not help if the target is at 0 HP.
Paladin Channel Positive Energy 5d6 (5/day) (DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Power of Light (30', +1, restore 1d4) (Su) At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spellca
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Skilled Rider (Ex) (Su) Ride does not have an armor check penalty. Your mount gains the benefit of your divine grace class feature.
Smite Evil (3/day) (Su) +4 to hit, +9 to damage, +4 deflection bonus to AC when used.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Summon Mount (2/day) (2/day) (Sp) summon your mount to your side.
Vital Strike Standard action: x2 weapon damage dice.
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