|
Post by Daryl Kong on Feb 6, 2014 0:30:04 GMT 8
Six polishes his TWO +1 double barrel pistols (Reaver & Reaper) as he offers his opinion..
1) Beat down Emrys to negative HP to cast away all doubt that he is truely not undead. 2) Take out Southbank. 3) Take out Paradise Hill. 4) Take out Drezen Watchtowers. 5) Recapture Citadel Drezen. 6) Bulldoze down the Haunted Vault.
That is all.
|
|
|
Post by Richard Loh on Feb 10, 2014 1:10:49 GMT 8
26th Rova 4713 The Heroes of Kenabres were rudely woken up by the screams of men and there were gunshots fired as the Black Powder gunslingers tried shooting an evil spirit haunting them. Its touched killed a few men and they promptly rose as ghouls to savage their own companions as they arose. By the time the heroes rushed across to the main camp, the evil spirit had fled back to its own haunted vault. Attempts to open the stone door leading into the vault was in vain until Emrys decided to shoot the door. A couple of shots, plus a use of the chime of opening opened the door and as they decided to march in, with fifty paladins behind them, they were plunged into supernatural darkness. Six, safely situated outside, was surprised when the apparition made a beeline for him. A furious melee resulted in which the spirit was eventually dispersed by the combined efforts of the heroes. Jayden, summoner of the Brood, remarked that the berbalang is not destroyed yet, for it's body still remains very much alive. With Six, Draygonius and Laurentius leading the way into the vault, they separated to examine the different doors within and Six fell quickly to a couple of blows from the berbalang, his limbs paralysed. A quick fight resulted in Jayden and Laurentius being paralyzed too. Emrys fired blindly, hoping to dumb luck that he could blow the berbalang to shreds before he too succumb. Fortunately, Soros' quick summons of celestial creatures enabled a defeat of the berbalang as it was surrounded on all sides. As they leave the vault, a draconic roar reverberated throughout the entire city of Drezen as the mythic chimera started its hunt for the Heroes. As it landed on the ground, with supreme cheese and meta-gaming, Six unloaded all eight bullets from his double-barrel pistol into the chimera which resulted in two critical hits. Within 6 seconds and with a superior initiative of 29 after taking into account of mythic surge from Six, the chimera was staggered and it managed to breathe its deadly frozen piercing blast at the party before it succumbed to its wounds. A quick trip to take out the watchtowers by the dimension dooring summoners led to the destruction of the catapults, the brimoraks guarding the catapults and the capture of Laurentius and Six Shadowstone. A red dragon named 'Death' stood amused as it played with the Heroes a little. Flying off, it swore that the Heroes will not see the last of it. Trying to beat a hasty retreat after destruction of the catapults, Six wanted to use the lantern archons which Soros summoned as a stepping stone, as he grasped onto one of the lantern archons, it was unable to bear its weight and the pair plummeted fifty feet onto the ground right into the midst of the enemy army encampment. Attempting to bluff his way out, a half-fiendish minotaur refused to believe Six and captured him. The only alternative for Six was to fight his way out of a camp of five hundred enemy soldiers. Laurentius on the other hand, managed to do side-stepped the minotaurs investigating the commotion on the battlements and wanted to investigate a room within the walls. Encountering three bird-headed humanoid demons wielding two-bladed swords, he wanted to sneak past them and investigate, but greed got the better of him. Despite his superior hiding skills, the creatures managed to sensed him and in a quick fight, one of the demons gouged his eyes out in a critical blow. Surrendering, the pair was brought into the depths of Citadel Drezen for interrogation. Through sheer luck, the pair managed to escape the Citadel, but they are permanently scarred for life. Laurentius is blind in one eye, while his right eye has no iris completely although he can still see. Six had his tongue forcibly cut for lying to the interrogators and his right leg was torn from him and devoured by the hungry prisoners within the Citadel's depths. The rest of the Heroes attempted to mount a quick rescue but which resulted in a drawn out nine hour battle in which the Order of the Black Powder was decimated with Emrys heroically fighting off the rest of the tiefling army. While the bodies of the tiefling army piles onto a hill with Emrys still holding them off, the Knights of Kenabres destroyed a schir army, an army of dretches as well as an army of human cultists. On a hill of bodies, Emrys finally collapsed due to exhaustion from fighting continuously for nine hours. Laurentius and Six was found at the entrance to the Citadel with Laurentius' right eye devoid of iris, while the left is an empty socket, while Six had his right leg torn away, not bleeding but still gone nevertheless. His tongue on the other hand, was replaced with a swollen forked tongue which seems to move of its own accord. As the party rests through the night, Emrys woke up with a bald head, his hair in clumps on the ground and as his companions reached to pick it up, the hair vaporized into thin air as if it was never there. Six woke up screaming in pain as if giving birth and his right leg grew from a stub back into his original dwarven leg, except that it ends in a hoof. Thinking that it cannot be, he pulled his own fingernails from himself which resulted in thin claws growing which hindered his ability to fire a pistol. ---------- New character's XP: 52,400 Nicholas and Simone: +18,400xp total (5,600 from last session, +12,800 from this session) The party's mythic rank is now 2.
|
|
|
Post by Daryl Kong on Feb 10, 2014 11:47:19 GMT 8
Six stares blankly into the stormy red ash distance. He ignores the surrounding Knights who are taking quick glances at him. He hears their whispers.
"Is he turning into a mongrelman?" "I heard Amosdeus has chosen him as champion." "This is what alchemy can do to you!" "He was so beautiful! But now...*cries*" "All his black powder comrades dead... a dark day."
Six struggles to his foot and hoof. He grabs a nearby quarterstaff and begins to move around.
|
|
|
Post by Daryl Kong on Feb 24, 2014 22:45:41 GMT 8
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Pistol of the Infinite Sky Aura: Strong Conjuration
An infinity symbol is engraved on both sides of this +5 pistol's mother of pearl grips, and the barrel is adorned with gold depicting the moon, planets, and stars against a night sky of the pistol's cold black steel. This pistol never needs to be reloaded. After one shot is fired, a bullet and powder magically appear in the chamber. This ammunition never suffers a misfire.
Owner: Six Shadowstone - Child of the Fifth, Marshal of the Black Powder and Guardian of the Infinity Gun.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
|
|
Post by Stephen on Feb 25, 2014 17:45:51 GMT 8
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Pistol of the Infinite SkyAura: Strong Conjuration An infinity symbol is engraved on both sides of this +5 pistol's mother of pearl grips, and the barrel is adorned with gold depicting the moon, planets, and stars against a night sky of the pistol's cold black steel. This pistol never needs to be reloaded. After one shot is fired, a bullet and powder magically appear in the chamber. This ammunition never suffers a misfire.Owner: Six Shadowstone - Child of the Fifth, Marshal of the Black Powder and Guardian of the Infinity Gun.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
CHEEEEEEEEEEEEEEEEEEEEESE!!!!!
|
|
|
Post by Stephen on Mar 2, 2014 11:10:44 GMT 8
Soros, Summoner 8M1
FEATS Spell Focus: Conjuration Augmented Summons Greater Spell Focus: Conjuration Mounted Combat (bonus feat) Mounted Combat (Mythic) (1st tier) Superior Summoning (lvl 7)
MYTHIC ABILITIES Hard to Kill Surge Recharge (Riftwarden Orphan) Arcane Surge (extra casting) Arcane Endurance (CL =+4 for spell duration)
SKILLS Linguistics 8 Perception 10 Ride 14 Sleight of Hand 15 Spellcraft 6 Stealth 10 UMD 16
---------
EMRYS, Demon Hunter 9M2
FEATS Point Blank Shot (lvl 1) Precise Shot (human bonus) Rapid Reload: Pistol (lvl 3) Amateur Gunslinger (Holy Gun) Gun Smithing (Holy Gun) Deadly Aim (lvl 5) Vital Strike (campaign bonus) Rapid Reload (Mythic) (tier 1) Extra Grit (lvl 7) Selective Channel (lvl 9)
MYTHIC ABILITIES Surge Hard to Kill Amazing Initiative Guardian's Call: Absorb Blow Path Ability (T1): Relentless Healing Path Ability (T2): Fast Healing
SKILLS Acrobatics 3 Bluff 14 Climb 3 Craft Alchemy 6 Diplomacy 22 Handle Animal 14 Heal 6 Intimidate 14 Know: Nature 6 Know: Planes 11(13) Know: Religion 6 Perception 12(14) Ride 3 Sense Motive 7(9) Stealth 9(11) Survival 16(18) Swim 3
|
|
|
Post by Septh Silver on Mar 2, 2014 12:39:44 GMT 8
Laurentius: Level 9 Shadow Assassin
Feats: Two Weapon Fighting -Improved Two Weapon Fighting Weapon Finesse Toughness Skill Focus (Stealth) -Hellcat's Stealth Shadow Walker (Fetchling)
|
|
|
Post by Richard Loh on Mar 16, 2014 5:39:30 GMT 8
27th Rova 4713
A short exploration of the Citadel convinced the party that a powerful priestess of Deskari has relocated somewhere under the citadel and hopes to bring the entire city down into rubble using some sort of ritual.
Venturing deeper into the Citadel's bowels, the Heroes managed to reconstruct a summoning circle and they successfully summoned Nex, a planetar from Heaven.
Leaving the party to their own devices, Nex went to the Knights of Kenabres to rally them and to restore the humans' faith in the Worldwound. Something much needed and appreciated by all the humans involved.
The party was driven to desperation when they met Staunton Vhane, his brother and his bodyguards. A battle won through sheer exasperation.
Looting through the bodies, the party found Soulshear, Staunton's glaive and unwilling to handle it, the party requested that Nex handle it. As Nex touched it, he decapitated Staunton's brother, Joran Vhane with a single blow and as he was attempting to turn on the party, they managed to disarm Nex resulting in him recovering his senses.
Weeping in shame for his actions, Nex decided to leave the Prime Material Plane to atone for his misdeeds.
Investigations and reading of Staunton's journal, it was discovered that his source of mythic power comes from the Nahyndrian Elixirs, a powerful elixir which unlocked powerful mythical abilities which were brought to Drezen by an invidiak called Eustoryiax with the following additional notes:
- The Ivory Sanctum is the central stronghold of the Templar of the Ivory Labyrinth in the Worldwound. The Ivory Sanctum is a fortress led by a man named Xanthir Vang, who also happens to be the regional leader of the Blackfame Adepts. Staunton records his sole meeting with Xanthir Vang and indicates he would rather not meet him again - apparently something about the man particularly revolted the antipaladin.
- There was also a special prisoner, a succubus named Arueshalae who was captured by the marilith, Aponavicius. She is some sort of Abyssal heretic and she is to be kept prisoner until a special oubliette in the Rasping Rifts on the Abyss was ready for her. Several minions have been sent into the Worldwound to look for her and the saving grace is her inability to teleport or become ethereal will enable his agents to find her and return her to Drezen before Aponavicius finds out she's managed to flee into the wilds of the Wounded Lands. Final note in the journal talks of how he hired an annis hag cultist of Sifkesh to track her down as well and if this final attempt fails, he intends to seek out Arueshalae himself once "this matter with the so-called heroes of Kenabres is settled."
---------- New character's XP: 58,800 Darian & Simone: +6,400 xp
Mythic trials completed: 1/2
|
|
|
Post by Daryl Kong on Mar 16, 2014 22:03:44 GMT 8
As the retaking of Citadel Drezen grows close, Six has the following ideas for the downtime after the liberation of Drezen.
1. A contingent of Black Powder Gun Tanks will arrive with supplies, along with the human cleric of Amosdeus, Shandy Radler.
2. The Black Powder will repair Citadel Drezen and its defenses, restoring it as a proper Castle.(7,390g worth)
3. Additional Watchtowers will be built along Drezen's outer walls.(1,470 worth each)
A Castle consists of, 2 Armories 3 Bedrooms 2 Bunks 1 Cell 1 Courtyard 1 Crypt 4 Defensive Walls 1 Drawbridge 1 Escape Route 1 Garden 1 Gatehouse 1 Gauntlet 1 Kitchen 1 Lavatory 1 Office 1 Sitting Room 1 Stall 2 Storages
***Need GM to say which part of Citadel Drezen is 100% Ok, 50% Damaged or totally destroyed. Each room will take time to rebuilt.
One Watchtower consists of, 1 Armory 1 Belltower 1 Gatehouse
***Rooms which makes up a building can be built simultaneous if there is enough manpower.
|
|
|
Post by Richard Loh on Mar 17, 2014 4:33:50 GMT 8
27th Rova 4713 Six planned to send the knights of Kenabres into the bowels of the dungeons with Irabeth Tirabade at the helm. Leaping at the opportunity to showcase her leadership, she descended, leading 97 knights of Kenabres into the darkness. Not more than an hour passes, before she crawled out of the dungeons, her face pale and her neck displayed visible twin puncture marks which Jayden readily identified as that of a potential vampiric victim. Further explanation from Jayden requires that either a Restoration spell is needed to heal her or to kill the master which will result in her rising as a free-willed vampire. Her wife Anevia Tirabade was still blissfully unaware of this development as she was out scouting the ruins of Drezen for signs of additional demons or cultists. Realising that they have no choice, the party reluctantly descended to find that there are corpses of close to about at least half a dozen paladin bodies littering the floor, and that was when the undead ambushed the party. Spectres attacking through walls, vampires trying to destroy the party with powerful magics. After more than a minute of intense fighting, the party emerged triumphant with Emrys holding aloft a new gun, a Seraptic Pistol. Maddening susurrus and whispers of madness plagued the party for the entire time in which Emrys' Will is slowly being eroded. Seraptic Pistol such as that wielded by Emrys, Holy Gun of IomedaeVysanthe discovered a series of secret doors leading deeper into the dungeons beneath Drezen and found the Corruption Forge. An artifact with the ability to corrupt good and holy weapons into that which is evil and unholy. The guardian of the forge, a greater fire elemental which the party fondly named Crackles was convinced to assist and guard the forge by the persuasion of Vysanthe and her silver tongue. Moving on, Laurentius was promptly thrown via a powerful Telekinetic spell into a 40 feet deep pit and looking at the green mold, he decided to search for treasure in the mold and that was when the green slime struck. Etching onto his body, Laurentius was eaten alive whilst his companions tried his best to rescue him. Doused with alchemist fire when he was finally out of the pit, Laurentius' body was almost destroyed, before Vysanthe, summoning the spirits of the ancestors channeled energy and restored Laurentius' partially dissolved body to health. The horrible, horrible sight of Laurentius being eaten alive by the green slime.After careful maneuvering around the trap, the party emerged into the final chamber of the dungeons. The room where the Sword of Valour is being kept and what of the horrible guardian whom is protecting it? That will be revealed in the next episode of the Wrath of the Righteous. ---------- - No additional XP as no story awards have been met. - Laurentius, suffering from 2 negative levels, Fort DC 16. Blinded in one eye with the other being a demonic eye, suffering a -4 penalty on all sight-based Perception checks. - Notes on Corruption Forge: Can be possibly redeemed by casting Dispel evil and Dispel chaos on it as a start. - Destruction of the Knights of Kenabres, with only 3 survivors. - The notable advisors are still around, namely: ~ Aron Kir, tactician, lover of Sosiel Vaenic ~ Anevia Tirabade, scout of the Knights, wife of Irabeth Tirabade ~ Arashvanial the Riftwarden ~ Horgus Gwerm, merchant and agreed upon trade master of the future Drezen ~ Irabeth Tirabade, husband of Anevia Tirabade, commander of the Knights of Drezen. Irabeth Tirabade will rise as a free-willed vampire at the stroke of midnight if nothing is done to help her. A Restoration spell will save her life before a full conversion occurs. ~ Sosiel Vaenic, cleric of Shelyn, lover of Aron Kir Allies found: - Greater fire elemental named Crackles who will guard the Corruption Forge against the demons.
|
|
|
Post by vainadaite on Mar 17, 2014 10:28:16 GMT 8
WHERE IS MR HENRY THE HANDLESS!
|
|
|
Post by Daryl Kong on Mar 17, 2014 13:41:37 GMT 8
WHERE IS MR HENRY THE HANDLESS! Mr Henry the Handless was last seen staggering on his own, in an attempt to flee the basement of Citadel Drezen. Beaten up and with both hands chopped off, Mr Henry was near death. As one of the only two survivor of the massive charge of Paladins into the basement, Mr Henry's testimony to how Iraberth's poor leadership caused the death of 96 paladins, will be very useful.
|
|
|
Post by Richard Loh on Mar 17, 2014 14:40:58 GMT 8
Believers of Vysanthe the Survivor
The following are the people who believed in Vysanthe, the would-be taker of the Test of the Starstone.
Listed in chronological order: 1. Millon - A mad dwarven wizard consumed by the sight of Vysanthe's true appearance. Created a cult dedicated to Vysanthe. 2. Laurentius - Herald of Vysanthe. A mythical shadow assassin. 3. Mr Henry the Handless - One of the paladins who assaulted the dungeons of Drezen under Irabeth's command. Found being tortured in the dungeons of Drezen. When Vysanthe asked the babau torturers guarding him to "unhand" the prisoner, they promptly did so, by chopping off both his hands.
|
|
|
Post by vainadaite on Mar 17, 2014 15:56:06 GMT 8
Believers of Vysanthe the SurvivorThe following are the people who believed in Vysanthe, the would-be taker of the Test of the Starstone. Listed in chronological order: 1. Millon - A mad dwarven wizard consumed by the sight of Vysanthe's true appearance. Created a cult dedicated to Vysanthe. 2. Laurentius - Herald of Vysanthe. A mythical shadow assassin. 3. Mr Henry the Handless - One of the paladins who assaulted the dungeons of Drezen under Irabeth's command. Found being tortured in the dungeons of Drezen. When Vysanthe asked the babau torturers guarding him to "unhand" the prisoner, they promptly did so, by chopping off both his hands. 9,997 to go! Fyeah. What about MR Crackles? He's my forge guardian.
|
|
|
Post by Richard Loh on Mar 18, 2014 1:46:14 GMT 8
Mr Crackles is just a guardian. He is just miffed at the betrayal by the demons.
---------- Assuming the party survived the horrors of the final chamber ---------- Citadel Drezen possesses the following facilities: gp +79, Goods +24, Influence +41, Labour +44, Magic +31 1. Guard post 2. Defensive walls 3. Gauntlet 4. 2 Courtyards 5. 2 Altars 6. 2 Secret rooms 7. Armory (provide for guard post) 8. 3 Bunks 9. Common room 10. 2 Storage 11. Observation dome 12. War room 13. Lodging 14. Bedroom 15. Summoning chamber
The following are the properties of the dungeons beneath Drezen. Abyssal infusion (Lawful and good spells are impeded, i.e. requiring a caster lvl check of DC 20 + spell lvl for the spell to work) Unhallowed (with dimensional anchor on anybody who is not CE and a follower of Deskari) Whispers of Madness (Every hour spent in the dungeons is subjected to a Will DC 14 save or take 1d2 points of Cha dmg as the whispering slowly drives them mad. Throwing prisoners in here knowingly is considered an evil act.)
15. 12 Cells (1 of the cell is warded with an antimagic field CL 20) 16. Torture chamber 17. Office 18. Corruption forge 19. Armory 20. Summoning chamber 21. Gauntlet 22. Ceremonial room dedicated to Deskari and Baphomet
---------- The following resources are discovered after the final battle. Food: 36 Goods: 35
The rules for Downtime can be found in Ultimate Campaign, from page 76 to 131. As the rules are relatively new and unused, feel free to ask me any questions and I will do my best to answer them. How much time you want to spend in downtime is entirely dependent on you and when more time is spent during downtime, the greater the chance of the demons turning their attention back towards Drezen.
Sending a messenger on horseback towards Kenabres, informing Queen Galfrey of the victory require 6 days while walking will take 9 days. At the minimum, 12 days are required for the reinforcements from Kenabres, sent by Queen Galfrey to reach Drezen.
|
|