Post by Stephen on Apr 15, 2013 22:33:39 GMT 8
Mordecai Hidrargo
level 2.2 human cleric of Iomedea, Silver Crusade
R.I.P. Dissolved by a drake's acid breath weapon - Glass River Rescue, Smitecon 2013. GMed by KH. GM rolled 14 damage on 2d6...
SKILLS: Heal 7, Profession (Herbalist) 7. Languages: Taldane.
FEATS: Selective Channeling.
TRAITS: Focused Mind, Courageous.
DOMAINS: Tactics (War), Honour (Glory). Domain spells: Shield of Faith, Magic Weapon.
SPECIAL ABILITIES: Racial trait: Dual Talented, Aura, Channeling 5/day (undead -2 to resist [Glory domain]), Honour Bound 6/day, Seize the Initiative 6/day.
STARTING GEAR: scale mail, cold iron longsword, heavy steel shield, silver hold symbol, weapon, cord, backpack, 50' hemp rope (Mort said bring rope), flint & stell, grappling hook, 4 day's trail rations, waterskin (full). 9sp, 16gp.
Mordecai bears a proud head, pre-squeezed ready to be inserted into plate armour and the lack of imagination to match. Too dim not to be fearless, he's an irritating paragon of virtue and goody-two-shoe shite. Raised in a stable and loving family, his parents have retired comfortably and all his many siblings are hearty and hale and none have been kidnapped by viscous goblins or murdered by mysterious strangers. His aim in life is to hone his skills in the Pathfinder Society until he is judged ready to join his older brothers and uncles (all irritatingly righteous clerics and paladins) at the Worldwound.
He professes old fashioned misogynist values. In his mind all females (and cross dressers, e.g. wizards etc.) need protecting and saving whether they realise this or not. He's also oblivious to the concepts of subtlety or tact.
level 2.2 human cleric of Iomedea, Silver Crusade
R.I.P. Dissolved by a drake's acid breath weapon - Glass River Rescue, Smitecon 2013. GMed by KH. GM rolled 14 damage on 2d6...
Str 18 | Int 10 | HP 9 |
Dex 10 | Wiz 16 | Init 0 |
Con 10 | Cha 14 | AC 17 |
SKILLS: Heal 7, Profession (Herbalist) 7. Languages: Taldane.
FEATS: Selective Channeling.
TRAITS: Focused Mind, Courageous.
DOMAINS: Tactics (War), Honour (Glory). Domain spells: Shield of Faith, Magic Weapon.
SPECIAL ABILITIES: Racial trait: Dual Talented, Aura, Channeling 5/day (undead -2 to resist [Glory domain]), Honour Bound 6/day, Seize the Initiative 6/day.
STARTING GEAR: scale mail, cold iron longsword, heavy steel shield, silver hold symbol, weapon, cord, backpack, 50' hemp rope (Mort said bring rope), flint & stell, grappling hook, 4 day's trail rations, waterskin (full). 9sp, 16gp.
Mordecai bears a proud head, pre-squeezed ready to be inserted into plate armour and the lack of imagination to match. Too dim not to be fearless, he's an irritating paragon of virtue and goody-two-shoe shite. Raised in a stable and loving family, his parents have retired comfortably and all his many siblings are hearty and hale and none have been kidnapped by viscous goblins or murdered by mysterious strangers. His aim in life is to hone his skills in the Pathfinder Society until he is judged ready to join his older brothers and uncles (all irritatingly righteous clerics and paladins) at the Worldwound.
He professes old fashioned misogynist values. In his mind all females (and cross dressers, e.g. wizards etc.) need protecting and saving whether they realise this or not. He's also oblivious to the concepts of subtlety or tact.