Post by Richard Loh on Apr 3, 2013 3:13:44 GMT 8
SUMMARY
Venture-Captain Ambrus Valsin tasks the PCs with infiltrating the Chelish embassy in Absalom to discover the circumstances surrounding Zarta Dralneen's mysterious disappearance. Discretion is of the utmost importance: It is critical that the Chelaxians do not realize the Pathfinders have been prying. Venture-Captain Amara Li will be at the gala on other business and can offer some limited aid, but it is largely up to the PCs to get in and get out without alerting the embassy staff.
The PCs first have to talk their way into the embassy. Their cover story is that they have information for Zarta Dralneen that's of vital national interest to Cheliax. When informed that Zarta Dralneen doesn't exist, they must convince the embassy staff that they can only divulge the information to the new ambassador. The ambassador is too busy with the gala to attend to them immediately, and Amara Li can delay him further if he does decide to make them a priority. The security staff puts the PCs in the secure waiting room just to get them out from underfoot. Fortunately, the waiting area in which they've been left is slightly less secure due to the machinations of a Zarta loyalist. A door to the room is open and a set of keys has been left in the keyhole for the PCs to find. The keys include the key to Zarta's chambers as well as a key that can get the PCs into her secret study.
Once they have the keys, the PCs must make their way to Zarta's chambers across the residential wing, where the gala is in full swing. They have only 60 minutes to get the information they've come for and get back to the waiting room before the ambassador arrives to receive their information. The tight time frame may push the PCs to take risks they would rather avoid as they sneak and bluff their way through the embassy.
In Zarta's chambers, the PCs find the secret door to her study as well as the devils guarding it. Zarta has left a coded note in her study that can guide them through the ventilation system to the records archive. Between Zarta's clues and the records on file in the archive, the party is able to piece together that Zarta has been taken to Citadel Vraid, the mountainous Hellknight citadel in Varisia indefinitely. The imperial seal used to authorize the arrest can be linked to Tancred Desimire. The PCs also discover the nature of the accusations against Zarta, as well as the false evidence that was used to accuse her of passing secrets to the Pathfinders.
Once the PCs have the information and the evidence, they need to get back to the waiting room before their hour is up. Having done so, they can hand over their intelligence to the ambassador and get away with the Chelaxians none the wiser.
Location: Easter SingCon 2013
Pathfinders:
Lv 2 Half-Orc Bard - Twinkles of Arelith
Lv 2 Elf Ranger - 'Boots' Talathel
Lv 3 Aasimar Cleric of Shelyn - Ian Ravenhelm
Lv 2 Half-Elf Ranger - Jaymorn Sunstrider
Lv 2 Elf Alchemist - Yunn
Lv 2 Dwarf Monk - Zhora
Actions of note:
-Talathel the Quick-Witted: Saved Twinkles from trouble as Twinkles attempted to impersonate the other servants' manager when he is an unknown. Ordered Twinkles to serve him drinks before Twinkles draw even more suspicion on himself.
-Zhora the Bashful: Zhora was embarassed by revealing that he himself have personally visited the private quarters of Paracountess Zarta Dralneen.
-Jaymorn, Master of Cryptography: Able to decipher the meaning of the code the moment he reads the hint from Zarta Dralneen
Party:
Party was rendered almost ineffective by a pair of imps that Zarta used to guard her study.
Venture-Captain Ambrus Valsin tasks the PCs with infiltrating the Chelish embassy in Absalom to discover the circumstances surrounding Zarta Dralneen's mysterious disappearance. Discretion is of the utmost importance: It is critical that the Chelaxians do not realize the Pathfinders have been prying. Venture-Captain Amara Li will be at the gala on other business and can offer some limited aid, but it is largely up to the PCs to get in and get out without alerting the embassy staff.
The PCs first have to talk their way into the embassy. Their cover story is that they have information for Zarta Dralneen that's of vital national interest to Cheliax. When informed that Zarta Dralneen doesn't exist, they must convince the embassy staff that they can only divulge the information to the new ambassador. The ambassador is too busy with the gala to attend to them immediately, and Amara Li can delay him further if he does decide to make them a priority. The security staff puts the PCs in the secure waiting room just to get them out from underfoot. Fortunately, the waiting area in which they've been left is slightly less secure due to the machinations of a Zarta loyalist. A door to the room is open and a set of keys has been left in the keyhole for the PCs to find. The keys include the key to Zarta's chambers as well as a key that can get the PCs into her secret study.
Once they have the keys, the PCs must make their way to Zarta's chambers across the residential wing, where the gala is in full swing. They have only 60 minutes to get the information they've come for and get back to the waiting room before the ambassador arrives to receive their information. The tight time frame may push the PCs to take risks they would rather avoid as they sneak and bluff their way through the embassy.
In Zarta's chambers, the PCs find the secret door to her study as well as the devils guarding it. Zarta has left a coded note in her study that can guide them through the ventilation system to the records archive. Between Zarta's clues and the records on file in the archive, the party is able to piece together that Zarta has been taken to Citadel Vraid, the mountainous Hellknight citadel in Varisia indefinitely. The imperial seal used to authorize the arrest can be linked to Tancred Desimire. The PCs also discover the nature of the accusations against Zarta, as well as the false evidence that was used to accuse her of passing secrets to the Pathfinders.
Once the PCs have the information and the evidence, they need to get back to the waiting room before their hour is up. Having done so, they can hand over their intelligence to the ambassador and get away with the Chelaxians none the wiser.
Location: Easter SingCon 2013
Pathfinders:
Lv 2 Half-Orc Bard - Twinkles of Arelith
Lv 2 Elf Ranger - 'Boots' Talathel
Lv 3 Aasimar Cleric of Shelyn - Ian Ravenhelm
Lv 2 Half-Elf Ranger - Jaymorn Sunstrider
Lv 2 Elf Alchemist - Yunn
Lv 2 Dwarf Monk - Zhora
Actions of note:
-Talathel the Quick-Witted: Saved Twinkles from trouble as Twinkles attempted to impersonate the other servants' manager when he is an unknown. Ordered Twinkles to serve him drinks before Twinkles draw even more suspicion on himself.
-Zhora the Bashful: Zhora was embarassed by revealing that he himself have personally visited the private quarters of Paracountess Zarta Dralneen.
-Jaymorn, Master of Cryptography: Able to decipher the meaning of the code the moment he reads the hint from Zarta Dralneen
Party:
Party was rendered almost ineffective by a pair of imps that Zarta used to guard her study.