Post by xuthiensun on Apr 1, 2013 16:04:33 GMT 8
Ian Ravenhelm
At the first glance Ian might seem to be an ordinary man, but beyond the brown hair, fair skin and emerald-green eyes, a faint trace of celestial lineage runs through his blood. A devout follower and cleric of the goddess Shelyn, Ian strives to serve the Silver Crusade and the Pathfinder Society to the best of his ability.
Easy-going and steadfast, he has made many new friends and contacts while journeying across the lands to complete his assignments. Always eager to lend a helping hand, Ian does not hesitate to aid his allies whenever they get into trouble, especially when they're readily moving into combat.
Society ID: #80671-1
Race & Class: Aasimar, Cleric 7
Age: 92
Height & Weight: 5'11", 155lb.
Alignment: Neutral Good [Shelyn]
Languages: Abyssal, Auran, Celestial, Common, Draconic, Dwarven, Elven, Goblin, Infernal, Osiriani, Skald, Sylvan, Terran, Thassilonian, Tien, Varisian
Attributes: STR 14 (+2), DEX 16 (+3), CON 15 (+2), INT 12 (+1), WIS 20 (+5), CHA 10 (+0)
Notable Racial Traits: Darkvision, Spell-Like Ability, Celestial Resistance, Scion of Humanity, Truespeaker
Class Features: Agathion & Defense Subdomains, Channel Energy (Su), Deflection Aura (Su), Touch of Good (Su)
Traits: Reactionary, Sacred Conduit
Feats: Dodge, Extra Channel, Reach Spell
Skills: Acrobatics +1, Appraise +1, Bluff +0, Climb +1, Diplomacy +5, Disguise +0, Escape Art +1, Fly +1, Heal +20, Intimidate +0, Knowledge (Arcana/History/Nobility) +5, Knowledge (Planes) +6, Knowledge (Religion) +7, Linguistics +13, Perception +5, Ride +1, Sense Motive +12, Spellcraft +5, Stealth +1, Survival +5, Swim +1
Hit Points: 52hp
Initiative: +5
Speed: 30ft.
Saves: Fort +9, Ref +7, Will +12
Attacks: +1 Glaive +8 (1d10+4/x3), Light Crossbow +8 (1d8/19-20)
Armor Class: 21, Touch 14, Flat-Foot 17 (+7 Armor, +3 Dex, +1 Dodge)
BAB/CMB/CMD: +5/+7/21* (Flat-Foot 17*)
*+1 dodge bonus vs. Grapple.
Armor: +1 Mithral Breastplate
Equipment: Acid (5), Air Crystal (2), Alchemist's Fire (4), Alchemist's Kindness (2), Antiplague (2), Antitoxin (2), Bladeguard (2), Bloodblock (2), Bottle of Strong Brandy, Cleric's Vestments, Climber's Kit, Cold Weather Outfit, Healer's Kit (10), Holy Symbol (Gold, Shelyn), Scroll Box (2), Smelling Salts, Soothe Syrup (2), Spell Component Pouch, Spider's Silk Rope, Surgeon's Tools, Traveller's Outfit, Wrist Sheath (Spring-loaded) (2)
Magic Items: Handy Haversack, Healer's Gloves, Ioun Stone (Incandescent Blue Sphere), Plague Rat Belt (Greater), Potion of Feather Step (2), Ring of Feather Falling, Wayfinder, Wayfinder (Shining)
Wands: Cure Light Wounds (10), Cure Light Wounds (50), Protection from Evil (36), Shield of Faith (37)
Scrolls: Bless (4), Comprehend Languages (2), Remove Fear (4), Remove Sickness (4), Shield (4)
Wealth: 117pp 5gp 5sp
Faction: Silver Crusade
Total Fame: 38
Total Prestige Points: 22
Memberships: Temple (4PP)
Scenario Resumé
#5 - Mists of Mwangi (9/4/2013)
#17 - Perils of the Pirate Pact (16/3/2013)
#23 - Tide of Morning (21/5/2013)
#47 - The Darkest Vengeance (16/4/2013)
#55 - The Infernal Vault (13/4/2013) CREDITED (LEVEL 7) ON 11/6/2013
#56 - The Jester's Fraud (3/6/2013)
#2-23 - The Shadow's Last Stand, Part 1: At Shadow's Door (10/6/2013)
#2-24 - The Shadow's Last Stand, Part 2: Web of Corruption (11/6/2013)
#3-03 - The Ghenett Manor Gauntlet (1/6/2013)
#3-09 - The Quest for Perfection, Part 1: The Edge of Heaven (17/3/2013)
#3-11 - The Quest for Perfection, Part 2: On Hostile Waters (29/3/2013)
#3-13 - The Quest for Perfection, Part 3: Defenders of Nesting Swallow (30/3/2013)
#3-15 - The Haunting of Hinojai (8/6/2013)
#3-21 - The Temple of Empyreal Enlightenment (24/3/2013)
#4-01 - Rise of the Goblin Guild (29/3/2013)
#4-11 - The Disappeared (30/3/2013)
#4-21 - Way of the Kirin (5/6/2013)
#4-EX - Day of the Demon (31/3/2013)
PFS Special - Race for the Runecarved Key (31/3/2013)
Scenario Boons
Axe Beak Companion (The Quest for Perfection)
You may take the axe beak as a loyal mount or companion.
House Thrune's Favor (The Disappeared)
A token with the insignia of the House of Thrune grants you a +3 circumstance bonus to Diplomacy checks to influence high-standing members of House Thrune, the Chelish government, or a Hellknight order in good standing.
Scholar of The Gates Ajar (Day of the Demon)
You gain a +2 competence bonus on Knowledge (planes or religion) checks regarding daemons, demons and devils.
Magnimarian Debt (Race for the Runecarved Key)
When you would pay for the casting of a raise dead, resurrection or true resurrection, you may call upon this favor and reduce the price of the spellcasting service by half. Applies to coins or Prestige Points. This boon is one-use only.
Formidable Renoun (Race for the Runecarved Key)
When facing a worshiper of Lissala, you gain a +2 bonus on Intimidate checks to demoralize them and can make one such attempt per encounter as a move action instead of a standard action.
Mutani Manual of Martial Mastery (The Ghenett Manor Gauntlet)
You receive a +1 dodge bonus to CMD against Grapple.
True Ally of the Lantern Lodge (Way of the Kirin)
Whenever you spend 1 Prestiege Point to gain a +4 bonus on any one skill check while in Tian Xia, the bonus increases to +5. If you are in Goka, the bonus instead increases to +6.
Spider's Captor (Shadow's Last Stand)
You gain an official writ of appreciation from the People's Council granting you +5 bonus on any Diplomacy checks made to influence a government official within the nation of Andoran.
Spells & Abilities
vs. Spell Resistance: +7
Concentration Check: +12
Spontaneous Casting: Replace spell by a healing spell of the same level.
Daylight: [1/day] As the spell, CL7
Channel Energy: [5/day] 4d6 healing to living creatures or 4d6 damage to Undead (Will DC14 for ½ damage).
Agathion Subdomain
Touch of Good: [8/day] As a standard action, you can touch a creature giving it a +3 sacred bonus on attack rolls, skill/ability checks, and saves. This bonus lasts 1 round.
Defense Subdomain
Granted Power: +1 resistance bonus on saves.
Deflection Aura: [1/day] Emit a 20' aura for 7 rounds. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.
Domain: Shield, Barkskin, Protection from Energy
Orisons: Create Water, Detect Magic, Detect Poison, Guidance
Level 1 (DC16): 6 per day.
Level 2 (DC17): 4 per day.
Level 3 (DC18): 3 per day.
Level 4 (DC19): 2 per day.