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Post by Richard Loh on Mar 31, 2020 3:01:53 GMT 8
SARINGALLOW
LN large town City Statistics Type | Modifier | Skills affected | Corruption | 0 | Modifies Bluff checks made against city officials or guards and all Stealth checks outside (but not inside buildings or underground.) | Crime | -4 | Modifier on Sense motive checks to avoid being bluffed and to Sleight of hand checks made to pick pockets. | Economy | +1 | Modifies all Craft, Perform and Profession checks made to generate income. | Law | +3 | Modifies Intimidate checks to force an opponent to act friendly, Diplomacy checks against government officials or Diplomacy checks made to call on the city guard. | Lore | +1 | Modifies Diplomacy checks to gather information and Knowledge checks made using the city's resources to do research when using a library. | Society | +2 | Modifies all Disguise checks as well as on Diplomacy checks to alter the attitude of a non-government official. |
Qualities long memory, strategic location, superstitious Danger +5 Government autocracy Population 2,110 (1,800 humans, 200 half-elves, 60 gnomes, 50 others) Notable NPCsApothecary Majara Pricknettle (LG female gnome alchemist 4) Father Ildris Ruvarra (LG male human cleric of Erastil 5) Mayor Sandra Trinelli (LN female human aristocrat 6) Tavern-keeper Alcie Kruptin (LN female human expert 2/fighter 2) MarketplaceBase value 2,200 gp; Purchase limit 10,000 gp; Spellcasting 3rd Minor items 3d4; Medium items 2d4; Major items 1d4 Minor items 1. Potion of stabilise (25 gp) <- New stock! 2. +1 light mace (2,305 gp) <- New stock! 3. Wand of scorching ray (4,500 gp) <- New stock! 4. +1 gauntlet (2,302 gp) <- New stock! 5. Scroll of web (150 gp) <- New stock! 6. Feather token, bird (300 gp) 7. Horseshoes of a Zephyr (6,000 gp) 8. Potion of delay poison (300 gp) 9. Potion of invigorate (50 gp) <- New stock! 10. W and of darkness (4,500 gp) <- New stock! 11. Ring of swimming (2,500 gp) <- New stock! 12. S croll of remove fear (25 gp) <- New stock! Medium items 1. +2 spell resistance (15) full plate (26,650 gp) <- New stock! 2. Ring of sustenance (2,500 gp) 3. Rod of flame extinguishing (15,000 gp) 4. +3 mighty cleaving battleaxe (glows a brilliant electricity blue when drawn for combat) (32,310 gp) 5. Amulet of natural armor +3 (18,000 gp) 6. +3 rapier (18,320 gp) 7. +2 studded leather armor (4175 gp) <- New stock! 8. Wand of remove paralysis (4,500 gp) <- New stock! Major items 1. Potion of nondetection (750 gp) <- New stock! 2. Scroll of harm (1,650 gp) 3. Ring of protection +3 (18,000 gp) 4. Ring of wizardry I (20,000 gp) <- New stock!
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Post by Richard Loh on Mar 31, 2020 3:11:20 GMT 8
PCs Experience
Guldric (Guardian 2.1/lv 6): 33,714 (35,000) Hantam (Champion 3/lv 7): 50,774 (51,000) Laura (Hierophant 2.1/lv 7): 37,069 (51,000) <- MIA Lidica (Archmage 2/lv 6): 25,860 (35,000) Masa (Archmage 2.1/lv 7): 36,249 (51,000) Snakes (Champion 2.1/lv 6): 33,022 (35,000)
Adventure Date: 09 Sarenith AR 4716, 9:30 (Oathsday)
Laura praying time: 23:00
Spells active: Lidica - Bone armor (30 hp)
Party gold: 2,143.75
Magical Items List
Guldric - Holy cape (+5 AC; +1 armor) (15,005 gp)
Hantam - +2 mithril chainmail - Bird feather token - Cloak of resistance +1 - Deadly Poleaxe (+1 dmg, increase threat range by 1) (5,150 gp) - Potion of cure light wounds (2) - Potion of cure moderate wounds - Potion of displacement - Potion of lesser restoration - Potion of remove disease - Ring of protection +1 - Scroll of town portal - Snake's Ring (+4 spell lvls/day) (10,075 gp) - Tireless large shield (2,020 gp) - Wand of mage armor (35) - Wand of magic missile (46) - Wand of detect magic (42)
Laura - Cloak of resistance +1 - Divine Spark - Grand Sash of the Sentinel (+2 AC; +1 armor AC; 2 spells/day cast/prepared as 1 lvl lower) (12,505 gp) - Headband of inspired wisdom +4 - Potion of cure light wounds - Potion of invisibility - Potion of lesser restoration (2) - Priest's bolts (13) (+2 caster level/class skills with at least 1 rank in them.) (101 gp each) - Ring of the Sun (Any light source carried increases by +30 ft) (5,075 gp) - Scroll of cure moderate wounds (2) - Scroll of mass cure serious wounds - Scroll of town portal - Tangerine Chipped sapphire of Chance (+2 save vs electricity; +2 CR to determine magic items on tables) (14,050 gp) - Wand of cure light wounds (41)
Lidica -
Masa - +1 frost bolt (9) - Belt of the Sentinel (2 spells/day cast/prepared as 1 lvl lower) (7,515 gp) - Healing potion (4d8+7 hp) - Light mana potion (2) (2 spell lvls) - Minor mana potion (1 spell lvl) - Raven's Skullcap (+3 spell lvls/day) (7,510 gp) - Scroll of knock - Scroll of summon monster VII - Serpent's claymore (12,650 gp) - Subjugating leather boots (12,505 gp) - Wand of cure moderate wounds (50) - Wand of infernal healing (47)
Snakes - Club of dexterity (+1 Dex)(5,000 gp) - Goggles of minute seeing - Grand Gloves of Thorns (+2 AC; +1 armor AC; wearer deals 1d4 dmg to melee attackers who strike it.) (10,005 gp) - Scroll of town portal - Windforce (Long war bow (+2 Str)(rng 110’, x4), +3 dmg; increase threat range by 1; +1 Str; +1 Dex; Min base dmg of weapon is 5; +4 initiative bonus; hit knocks target back 10 ft) (40,300 gp)
Unclaimed Items - +1 chainmail (1,300 gp) - +1 longsword (2,315 gp) - Awesome Small shield of Power (+4 AC, +1 shield, +3 Str) (10,015 gp) - Doppelganger’s Falchion of Skill (Roll 1d4 per round, the weapon grants that amt to hit and dmg, +2 Dex) (25,035 gp) - Fire elixir (+2 save vs fire for 1 day)(2,500 gp) - Greater mana potion (Recover 6 spell levels) - Iron javelin of Slaying (3) (+1 hit, +2 hit vs undead and demons, +2 dmg, +3 dmg vs Large and above creatures) (10,002 gp each) - Light mana potion (2) (Recover 1 spell level) - Master's Grand sceptre (+3 atk; increase crit threat range by 2) (17,540 gp) - Ring of the Heavens (+4 to all ability scores) (40,075 gp) - Unseen amulet of Amplify damage (Invisible to everything beyond 30 ft, cast Amplify damage at will (Will DC 15); CL 17)(17,700 gp) - Serpent Lord (Long staff, +3 dmg; +2 atk, +3 atk vs demons & undead; +3 save vs poison & ignore initial poison dmg; light source carried is reduced by 10 ft; +1 cumulative dmg per successful hit on enemy; successful hit will restore one of user’s cast spells; +7 spell lvls/day; +3d6 poison dmg) (67,281 gp) - Steel Claymore of Swiftness (+2 hit, +3 hit vs undead and demons, +3 initiative)(11,400 gp)
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Retired characters Leoric (lv 5): 20,985 (23,000)
Mar (lv 5): 20,985 (23,000)
Mer (lv 5): 20,985 (23,000) Shasha (lv 5): 20,684 (23,000) Sir Orric (lv 6): 23,499 (35,000)
Leoric praying time: 08:00 Sir Orric praying time: 07:00
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Post by Richard Loh on May 30, 2020 8:51:16 GMT 8
MENZOBERRANZAN
CE metropolis City Statistics Type | Modifier | Skills affected | Corruption | +5 | Modifies Bluff checks made against city officials or guards and all Stealth checks outside (but not inside buildings or underground.) | Crime | +5 | Modifier on Sense motive checks to avoid being bluffed and to Sleight of hand checks made to pick pockets. | Economy | +4 | Modifies all Craft, Perform and Profession checks made to generate income. | Law | +1 | Modifies Intimidate checks to force an opponent to act friendly, Diplomacy checks against government officials or Diplomacy checks made to call on the city guard. | Lore | +4 | Modifies Diplomacy checks to gather information and Knowledge checks made using the city's resources to do research when using a library. | Society | +8 | Modifies all Disguise checks as well as on Diplomacy checks to alter the attitude of a non-government official. |
Qualities academic, holy site, insular, notorious Danger +20 Government council Population 32,000 (25,000 drow, 6,000 goblinoid races, 1,000 surface races) Notable NPCs Archmage of Menzoberranzan, Gromph Baenre (CE male drow wizard 20) First Matron of Menzoberranzan, Matron Baenre (CE female drow cleric of Lolth 25) Marketplace Base value 20,800 gp; Purchase limit 150,000 gp; Spellcasting 9th Minor items *; Medium items 4d4; Major items 3d4 Minor itemsAll Medium items1. Scroll of wall of stone (1,125 gp) 2. Gloves of storing (10,000 gp) 3. Wand of clairaudience/clairvoyance (11,250 gp) 4. Lesser silent metamagic rod (3,000 gp) 5. Wand of fireball (11,250 gp) 6. Potion of arcane lock (300 gp) 7. +2 glamored, shadow full plate (12,100 gp) 8. Potion of bull's strength (300 gp) 9. Arcane scroll of shadow conjuration (700 gp) 10. Arcane scroll of ice storm (700 gp) 11. Ring of major fire resistance (28,000 gp) 12. Ioun stone, pale lavender ellipsoid (20,000 gp) 13. Divine scroll of breath of life (1,125 gp) 14. Lyre of building (13,000 gp) 15. Ring of evasion (25,000 gp) 16. Major items1. +4 heavy steel shield (16,170 gp) 2. +4 chainmail (16,300 gp) 3. Wand of restoration (26,000 gp) 4. +3 vicious longspear (32,305 gp) 5. Greater silent metamagic rod (24,500 gp) 6. Scroll of telekinetic sphere (3,000 gp) 7. +3 improved acid resistance, greater fire resistance, improved sonic resistance, electricity resistance light steel shield (177,159 gp) 8. Wand of elemental body I (21,000 gp) 9. Staff of divination (82,000 gp) 10. +5 halberd (50,310 gp) 11. +3 banded mail (9,400 gp) 12.
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Post by Richard Loh on Jul 7, 2020 20:03:15 GMT 8
Diablo II
The Rogue Encampment (APL 5)
Charsi the Blacksmith
Weapons for sale 1. Vicious Hunter's bow of Radiance (+2 dmg, light source carried by user +20' radius) (8,800 gp) 2. Brutal Two-handed sword the Sentinel (+3 dmg, 2 spells per day prepared as 1 lvl lower) (15,175 gp) 3. Khanduran trident of Vim (+3 Con) (7,580 gp) 4. Fine Arrow of Warding (20)(+1 atk, increase critical threat by 2; 1 spell per day prepared as 1 lvl lower) (251 gp each) 5. Massive Spiked club of the Jackal (+3 dmg, increase critical threat by 1; +4 hp) (10,005 gp) 6. Gold Long bow of Might (+3 atk, +2 Str) (12,575 gp) 7. Mighty Khanduran falchion of Ease (+1 Str; wielder gains proficiency with item) (7,535 gp) 8. Serpent's Short staff of Protection (+5 spell lvls/day, -2 pts of dmg from each attack) (17,510 gp) 9. Forceful Grand sceptre of Chance (+1 Cha; +2 CR for random magic item on tables) (12,540 gp) 10. 11. 12. 13. 14. 15.
Armour for Sale 1. Beryl Gloves (+1 save vs poison) (2,005 gp) 2. Coal Kite shield (+1 save vs spells) (2,050 gp) 3. Grand Small shield of Absorption (+2 AC, -3 dmg from each atk) (12,515 gp) 4. Strong Robes (+1 AC, +2 vs missiles) (3,770 gp) 5. Oracle Small shield of Protection (-2 dmg from each atk, constant see invisibility 60') (10,015 gp) 6. Subjugating Sash (Chosen foe staggered for 2d4 rds. Will DC 28 negate) (12,505 gp) 7. Fine Heavy boots (+1 AC) (2,520 gp) 8. Heavy gloves of the Ox (Running doesn't cause exhaustion) (5,010 gp) 9. 10. 11. 12. 13. 14. 15.
Gheed
Weapons for sale 1. Plentiful Gnarled staff of Light (Twice normal max charges; Light source carried by user +10' radius) (10,050 gp) 2. Catalyzing Short staff of Regeneration (Doubles the effects of oils & resins; User regains 1hp/rnd) (15,010 gp) 3. Tough Bone wand of Puncturing (+1 Con; Foe's armor destroyed, Fort DC dmg+5 dealt to negate) (15,030 gp) 4. Short staff of the Locust (Successful hit heals user 2d4 hp) (15,010 gp) 5. Green Arrow of Carnage (12) (+4 dmg, +1 save vs poison) (241 gp each) 6. Extending Long staff of Worth (Double the duration of herbs; Min weapon die dmg is 3) (7,530 gp) 7. Fine Short bow (+1 atk, increase threat range by 2) (7,530 gp) 8. White Military pick of Radiance (+1 save vs mind-influencing effects, Carried light source +20' radius) (5,790 gp) 9. 10. 11. 12. 13. 14. 15.
Armour for sale 1. Burgundy Leather boots of Life (+2 save vs fire; +1 armor AC; DR 4/-) (14,005 gp) 2. Cobalt Gloves of Protection (+3 save vs cold; -25% cold dmg; DR 2/-)(11,005 gp) 3. Kicking Cape (Grants the Improved unarmed strike feat) (10,005 gp) 4. Slayer's Leather armor (+1 melee atk/class skills for barbarian only)(2,530 gp) 5. Tireless Leather boots of Bonding (Recover from being fatigue in half the time; all items +3 hardness, durability +6) (9,505 gp) 6. Grand Light belt of Skill (+2 untyped AC, +1 armor AC; +2 Dex) (10,010 gp) 7. Coral Cap of Protection (+3 save vs electricity; -25% electricity dmg; DR 2/-) (11,001 gp) 8. Serpent's Skull cap of Absorption (+5 spell lvls/day; DR 3/-) (20,010 gp) 9. Burgundy Sash of Strength (+2 save vs fire; +1 Str) (6,505 gp) 10. Garnet Hard leather armor of the Sentinel (+3 armor AC; +3 save vs fire, -25% fire dmg; 2 spells per day prepared as 1 level lower) (13,540 gp) 11. Jet Light belt of Regrowth (+2 save vs spells; recover 1 ability dmg per 10 mins) (21,510 gp) 12. Grand Cap (+2 AC, +1 armor AC) (5,001 gp) 13. Fine Light belt (+1 armor AC, +1 AC) (5,010 gp) 14. Large shield of Blocking (+2 AC when attacking, +4 AC when not attacking; +2 shield AC) (10,020 gp) 15.
Unidentified weapons for sale 1. Unidentified Large axe (10,000 gp) 2. Unidentified voulge (4,000 gp) 3. Unidentified longsword (10,000 gp) 4. Unidentified composite bow (10,000 gp) 5. Unidentified crystal sword (15,000 gp) 6. Unidentified dagger (500 gp) 7. Unidentified bolts (10) (1,000 gp total) 8. Unidentified Grand scepter (4,000 gp) 9. 10. 11. 12. 13. 14. 15.
Unidentified armour for sale 1. Unidentified cloak (1,500 gp) 2. Unidentified helm (1,500 gp) 3. Unidentified buckler (1,000 gp) 4. Unidentified cap (500 gp) 5. Unidentified robe (2,000 gp) 6. Unidentified gloves (500 gp) 7. Unidentified robe (2,000 gp) 8. Unidentified ring mail (10,000 gp) 9. Unidentified large shield (2,000 gp) 10. Unidentified helm (1,500 gp) 11. Unidentified buckler (1,000 gp) 12. Unidentified small shield (1,500 gp) 13. 14. 15.
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