Post by taffysaint on Nov 9, 2018 14:26:19 GMT 8
Human brawler 5 (Pathfinder RPG Advanced Class Guide 23)
LN Medium humanoid (human)
Init +5; Senses Perception +8
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Defense
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AC 21, touch 15, flat-footed 16 (+6 armor, +3 Dex, +2 dodge)
hp 49 (5d10+15)
Fort +6, Ref +7, Will +2
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Offense
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Speed 30 ft.
Melee unarmed strike +10 (1d8+5) or
unarmed strike flurry of blows +8/+8 (1d8+5)
Special Attacks brawler's flurry, brawler's strike (magic), close weapon mastery, knockout 1/day (DC 16), maneuver training (trip +1), martial flexibility 8/day
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Statistics
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Str 18*, Dex 16, Con 14, Int 10, Wis 12, Cha 10
Base Atk +5; CMB +9 (+12 trip); CMD 24 (27 vs. trip)
Feats Combat Expertise, Dodge, Extra Martial Flexibility[ACG], Improved Trip, Improved Unarmed Strike, Power Attack, Pummeling Style[ACG]
Traits ease of faith, reactionary
Skills Acrobatics +10, Climb +8, Diplomacy +6, Escape Artist +10, Heal +2, Intimidate +4, Knowledge (dungeoneering) +4, Knowledge (local) +4, Knowledge (religion) +1, Perception +8, Ride +7, Sense Motive +6, Stealth +4, Swim +8
Languages Common
SQ brawler's cunning, martial training
Combat Gear wand of cure light wounds; Other Gear +2 mithral chain shirt, amulet of mighty fists +1, belt of giant strength +2, more tbc
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +3/+3 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Brawler's Strike (magic) (Ex) Unarmed strikes overcome DR as various things.
Close Weapon Mastery (Ex) Weapons of the close group deal dam as unarmed strike at -4 levels.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Knockout (1/day, DC 16) (Ex) Declare before attack, if hit then foe is unconscious 1d6 rds (Fort neg), resave each rd.
Maneuver Training
Martial Flexibility (move action, 8/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Pummeling Style Total damage from all unarmed attacks before appplying DR.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
LN Medium humanoid (human)
Init +5; Senses Perception +8
--------------------
Defense
--------------------
AC 21, touch 15, flat-footed 16 (+6 armor, +3 Dex, +2 dodge)
hp 49 (5d10+15)
Fort +6, Ref +7, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +10 (1d8+5) or
unarmed strike flurry of blows +8/+8 (1d8+5)
Special Attacks brawler's flurry, brawler's strike (magic), close weapon mastery, knockout 1/day (DC 16), maneuver training (trip +1), martial flexibility 8/day
--------------------
Statistics
--------------------
Str 18*, Dex 16, Con 14, Int 10, Wis 12, Cha 10
Base Atk +5; CMB +9 (+12 trip); CMD 24 (27 vs. trip)
Feats Combat Expertise, Dodge, Extra Martial Flexibility[ACG], Improved Trip, Improved Unarmed Strike, Power Attack, Pummeling Style[ACG]
Traits ease of faith, reactionary
Skills Acrobatics +10, Climb +8, Diplomacy +6, Escape Artist +10, Heal +2, Intimidate +4, Knowledge (dungeoneering) +4, Knowledge (local) +4, Knowledge (religion) +1, Perception +8, Ride +7, Sense Motive +6, Stealth +4, Swim +8
Languages Common
SQ brawler's cunning, martial training
Combat Gear wand of cure light wounds; Other Gear +2 mithral chain shirt, amulet of mighty fists +1, belt of giant strength +2, more tbc
--------------------
Special Abilities
--------------------
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +3/+3 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Brawler's Strike (magic) (Ex) Unarmed strikes overcome DR as various things.
Close Weapon Mastery (Ex) Weapons of the close group deal dam as unarmed strike at -4 levels.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Knockout (1/day, DC 16) (Ex) Declare before attack, if hit then foe is unconscious 1d6 rds (Fort neg), resave each rd.
Maneuver Training
Martial Flexibility (move action, 8/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Pummeling Style Total damage from all unarmed attacks before appplying DR.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.