Post by Pecomica on Apr 3, 2018 18:15:16 GMT 8
Gruffindor "Grumpy" Thorson
Male dwarf inquisitor of Sarenrae 4 (Pathfinder RPG Advanced Player's Guide 38)
CG Medium humanoid (dwarf)
Init +7; Senses darkvision 60 ft.; Perception +10 (+12 to notice unusual stonework)
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Defense
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AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield)
hp 31 (4d8+8)
Fort +6, Ref +4, Will +8; +2 vs. poison, spells, and spell-like abilities, +2 trait bonus vs. charm and compulsion
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee mwk battleaxe +5 (1d8+1/×3) or
mwk morningstar +5 (1d8+1)
Ranged mwk light crossbow +6 (1d8/19-20)
Special Attacks hatred, judgment 2/day
Domain Spell-Like Abilities (CL 4th; concentration +7)
6/day—rebuke death (1d4+2)
Inquisitor Spell-Like Abilities (CL 4th; concentration +7)
At will—detect alignment
Inquisitor Spells Known (CL 4th; concentration +7)
2nd (2/day)—cure moderate wounds, flames of the faithful[APG] (DC 15)
1st (4/day)—cure light wounds, magic weapon, protection from evil, shield of faith
0 (at will)—detect magic, detect poison, disrupt undead, guidance, read magic, resistance
Domain Healing
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Statistics
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Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 12
Base Atk +3; CMB +4; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Coordinated Shot[ACG], Point-Blank Shot, Precise Shot
Traits birthmark, reactionary
Skills Acrobatics -4 (-8 to jump), Appraise +2 (+4 to assess nonmagical metals or gemstones), Bluff +5, Climb -1, Diplomacy +8, Disguise +5, Heal +9, Intimidate +7, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (nature) +6, Knowledge (planes) +6, Knowledge (religion) +6, Perception +10 (+12 to notice unusual stonework), Ride +0, Sense Motive +12, Spellcraft +9, Stealth +0, Survival +7, Swim -1; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Orc, Undercommon
SQ monster lore +3, solo tactics, stern gaze +2, track +2
Combat Gear oil of magic weapon, potion of ant haul, potion of cure light wounds, scroll of bless, protection from chaos, protection from evil, wand of cure light wounds; Other Gear mwk chainmail, mwk heavy steel shield, crossbow bolts (24), mwk battleaxe, mwk light crossbow, mwk morningstar, cloak of resistance +1, backpack, bedroll, belt pouch, grappling hook, hemp rope (50 ft.), trail rations (10), 2 turquoise (10), 2 chalcedony (50), circon (50) (worth 170 gp), 4 tiger eye (10), 2 clear quartz (50), pink pearl (50) (worth 160 gp), 5 freshwater pearl (10), 6 lapis lazuli (10) (worth 110 gp), brown garnet (100), carnelian (50), 6 agate (10) (worth 210 gp), gemstones (3) (appraise 16) (worth 100 gp), peridot (appraise 18)(50) (worth 50 gp), 22 pp, 677 gp, 2 sp
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Special Abilities
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Coordinated Shot If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs. opp.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Inquisitor Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Judgment (2/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rebuke Death (6/day) (Sp) As a standard action, touch heals 1d4+2 dam to negative HP target.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +2 (Ex) +2 to Sense Motive and Intimidate.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Track +2 Add the listed bonus to Survival checks made to track.
Background
To come
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