Post by lkerhsien on Mar 9, 2013 11:31:51 GMT 8
Takashi Khazuya, Male Demon Spawn Tiefling Samurai Ronin (Sword Saint), Lawful Neutral
Faction: Latern Lodge
Diety: Asmodeus
HP: 12, Init: 2, Speed 30ft
Darkvision 60ft
cold resistance 5, electricity resistance 5, and fire resistance 5
Languages: Common, Abyssal, Tien
18 Str +4
10 Dex
14 Con +2
8 Int -1
10 Wis +0
16 Cha +0
Fortitude: +4, Reflex: +2, Will: 0
AC 13, touch 10, flat foot 13
CMB +5, CMD 15, flat foot CMD 15
Challenge 1/day:
Once per day, a samurai can challenge a foe to combat. As a swift action, the samurai chooses one target within sight to challenge. The samurai's melee attacks deal extra damage when made against the target of his challenge. This extra damage is equal to the samurai's level. The samurai can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the samurai's concentration. The samurai takes a ¡V2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious, or until the combat ends. Each samurai's challenge also includes another effect, which is listed in the section describing the samurai's order.
Challenge: Whenever a ronin is the target of a challenge, a smite, a quarry, or similar effect, and he issues a challenge against that character in return, the ronin receives a +1 morale bonus on attack rolls made against the target of his challenge and a +1 dodge bonus to his AC against attacks made by the target of his challenge. These bonuses increase by +1 for every four class levels the samurai possesses (to a maximum of +5 at 20th level).
Edicts: He must conduct himself with honor and dignity. He must protect his own teammates with his life. He must be courageous.
Resolves 1/day:
Determined: As a standard action, the samurai can spend one use of his resolve to remove the fatigued, shaken, or sickened condition. If the samurai is at least 8th level, he can alternatively remove the exhausted, frightened, nauseated, or staggered condition. If the condition has a duration longer than 1 hour or is permanent, this ability removes the condition for 1 hour, at which time the condition returns.
Resolute: Whenever the samurai is required to make a Fortitude or Will save, he can spend one use of his resolve as an immediate action to roll twice and take the better result. He must decide to use this ability before he rolls the saving throw.
Unstoppable: When the samurai is reduced to fewer than 0 hit points but not slain, he can spend one use of his resolve as an immediate action to instantly stabilize and remain conscious. He is staggered, but he does not fall unconscious and begin dying if he takes a standard action. He does fall unconscious if he takes additional damage from any source.
Feats: Two Weapon Fighting
Traits: Adopted by Elf / Elven reflexes (+2 init), Armor Expert (-1 ACP)
Studded Leather +3 AC 20lbs,25gp
Main Hand:Wakizashi, 5/3 (1d6+4, 18-20/2x)2lbs, 35gp
Light Crossbow, 3 (1d8, 19-20/2x) 80ft,piecing 4lbs 35gp
Bolts,crossbow 20 2lbs 2gp
Fighter's Kit (This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin) 29lbs, 9gp
Leftover Gold: PP: 0, GP: 24, SP 0
Total load: 57lbs (light load)
Light load:100 lbs. or less
Medium load:200 lbs.
Heavy load:300 lbs
Acrobatics 0
Bluff 9 (Trained)
Climb 4
Diplomacy 7 (Trained)
Intimidate 7 (Trained)
Perception 3 (Trained)
Sense Motive 4
Stealth 4
Survival 0
Swim 4