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Post by Daryl Kong on Jan 7, 2018 19:39:14 GMT 8
Quest: 1. Find and recover Khonnir Baine. 2. Reactivate Torch’s flame.
Session 1: PCs started their expedition into the Black Hill and opened the northern mysterious door. PCs rescued Val Baine from a nasty robot. PCs made a non-hostility pact with the 2 groups of Skulks. PCs wiped out a tribe of gremlins, but 1 gremlin escaped.
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Post by Richard Loh on Jan 12, 2018 20:39:07 GMT 8
Let the gremlin flee to spread the word of our terror!
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Post by Daryl Kong on Feb 18, 2018 19:01:23 GMT 8
Session 2:
With Claptrap entering low power mode, the party (Harry, Xan and Killian) recruited 2 mercenaries V and Vivi from the merchant Sanvil Trett. A new adventurer Woody also joined the party.
The group bravely entered the alien structure and witnessed a new world they had never seen before. They were triumphed over the undead 4-armed aliens and defeated a band of Scrapwall warriors of Orc and Ratfolk.
As the group looted the bodies of the Orcs and Ratfolks, the sound of the wardrums beat again and grows louder, coming from the end of the central hallway to the east. Then the elevator door suddenly closes, and goes up, sealing the group's exit.
Access Cards found: Black and Brown. Access Cards known but not found: White.
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Post by Richard Loh on Feb 23, 2018 12:41:37 GMT 8
What??? This sounds like Jumanji!
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Post by Daryl Kong on Apr 1, 2018 18:47:20 GMT 8
Session 3:
The heroes have failed to save Torch. As they are being carted off to Scrapwall, they witness the explosive destruction of the town.
Now, the heroes find themselves as slaves of Scrapwall. Will they find a way out and avenge the people of Torch? Or die as gladiators?
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Post by Daryl Kong on Apr 24, 2018 15:43:44 GMT 8
Session 4:
The heroes survived the Thunderdome! Did a favour for Redtooth’s Raiders. Joined up currently with the Smilers.
The heroes, together with a group of Smilers have arrived near the ruins of an old fort. The mission is to clear out a suspect group of paladins who were seen making camp there. Capturing and finding out why the paladins are there is a bonus, since the paladins are unlikely to talk even under torture. The ruins are also rumoured to be HAUNTED.
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Post by Daryl Kong on Jun 17, 2018 20:24:16 GMT 8
Session 5:
Tal (Drow Smiler) joined the group. The group successfully defeated Alderann, a paladin ghost, and also killed a group of paladin (under command from High Commander Alexander) within Alderaan's Grave. Sarenrae will remember this. Tal is officially a member of the Smilers. The group were offered paying contracts by the Smilers.
The group encountered the Silver Hawks attempting to kidnap the local Brigh cleric, and saved her. After another meeting with Big Bird, the group learned that Redtooth's Raiders were working on a flame tank. Smilers' first mission from the Smilers was to recovered the flame tank, which they failed, but the chance of allying Smilers and Redtooth's Raiders is now possible. Redtooth's Raiders quest for the group was the release of Bluetooth. Smilers' second mission to take over the Silver Hawks was successful, with Magnus claiming the killing blow & prize of the Cloak of the Silver Hawks, while Tal gains leadership of the Silver Hawks.
The group's next objective from both Smilers and Redtooth's Raiders is to successfully broker an alliance between the two gangs.... or not.
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Post by Daryl Kong on Jul 1, 2018 19:21:41 GMT 8
Session 6:
Tal factory reset. Killian new leader of Smilers after all former Smilers’ leaders are slain. Bluetooth reunites with Redtooth.
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Post by Daryl Kong on Jul 8, 2018 19:24:33 GMT 8
Session 7:
The Lords of Rust are victorious in the latest Scrapwall civil war.
Few weeks have past and Miranda has gathered her new crew of elite soldiers. As part of Team Bravo, your first mission is to eliminate the dangers in the sealed off tunnels of Scrapwall. After which, the Will of Hellion is to be carried out by finding a former Technic League Council Member and locating the AI - Cortana, in the effort to uncover Silver Mount’s defense weakness.
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Post by Daryl Kong on Aug 12, 2018 18:07:34 GMT 8
Session 8:
Miranda is pleased with Team B’s performance. The cave of creepy tentacle monsters and the crashed space ship of spookiness have been cleared out. Now both Team A and Team B shall leave for Iadenveigh, infiltrate it, discover the whereabout of the android known as Cortana.
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Post by Daryl Kong on Sept 2, 2018 18:50:45 GMT 8
Session 9:
The party is off to a good start with 2 successful quests for the town of Iadenviegh.
Old Snapper, the massive 3 headed turtle is dead.
Technic League spy capture, tortured and killed. The Deadeye Council of Iadenviegh now summons the party on the urgent matter of discovering what lies beneath the town.
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Post by Daryl Kong on Jan 27, 2019 20:26:35 GMT 8
Session 10:
Team B rescues Team A from a gang of hill giants and destroyed a robot warden. Robot warden wreckage remains at hill giant camp site.
The party chooses to investigate Iadenveigh’s trouble about water pollution, over Miranda’s orders to go to the Choking Tower.
The party is currently in a derelict ruins of a spaceship module underneath Iadenveigh, with only a door between them, and the final encounter.
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Post by Daryl Kong on Mar 3, 2019 18:56:47 GMT 8
Session 11:
The party reports back to Iadenviegh and truthfully disclosures the reason for the town’s extreme fertility. The party was rewarded and told to leave the town.
The party then entered the Choking Tower in search of Cortana and meet fierce resistance all the way up the tower. At the top, the Black Powder managed to bring through a Devastator.
Their flying ship then fired upon the tower, crumbling it to ruins, however the party miraclously survive.
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Post by Daryl Kong on Apr 14, 2019 20:00:53 GMT 8
Session 12:
The party cleared out the surface area and descended underground to find Cortana. They cleared the rooms, spared a Worm-that-walks and destroyed Xoud forever.
Cortana (only her android brain remained in a container) was finally found. She says she had transferred Silver Mount defence plans to a datapad that she had and hid in a place called “The Scar of the Spider”.
The party also find themselves reunited with Diva (half elf cleric) and Wade (the merchant in the box). Diva claimed Sanvil knocked her out when she tried to stop him from leaving the area.
Both V and Vivi missing after going up the choking tower a night before. Miranda was sighted flying away towards the East.
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Post by Daryl Kong on Jun 2, 2019 19:37:32 GMT 8
Session 13:
The mightiest of Brigh’s Heralds have arrived and his name is Crown!
The group now, determined to defeat the Technic League, fight against the Lords of Rust and gain more power items, make their way to the Scar of the Spider.
They are met with the terrifying sight of a destroyed annihilator robot and their attempts to fix it, set it to explode, almost killing them all.
Going deeper into the valley, the group cleared out a cave of massive spiders and later meet with a slightly crazed old man. The group decided to not kill the old man and instead restored him of his damaged mind. The old man reveals that he is a druid and aid the group with a map and directions of the valley.
The group bravely craved their way through a dark forest and entered a cavern system looking for a possible ally to help them search for Cortana’s datapad.
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