Post by Richard Loh on Jan 2, 2018 22:08:16 GMT 8
Harry "Rot Master" Pitt
Male lava gnome druid (blight druid) 1 (Pathfinder RPG Advanced Player's Guide 98)
N Small humanoid (gnome)
Init +3; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 18, touch 12, flat-footed 17 (+4 armor, +1 Dex, +2 shield, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +1, Will +5
Defensive Abilities defensive training
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee club +0 (1d4-1) or
gnome pincher +0 (1d4-1)
Ranged sling +2 (1d3-1)
Special Attacks hatred
Spell-Like Abilities (CL 1st; concentration +2)
1/day—dancing lights, flare (DC 11), prestidigitation, produce flame
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—fire bolt (1d6+1 fire)
Druid (Blight Druid) Spells Prepared (CL 1st; concentration +4)
1st—burning hands[D] (DC 14), cure light wounds (2)
0 (at will)—detect magic, detect poison, light
D Domain spell; Domain Fire domain
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Statistics
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Str 9, Dex 12, Con 12, Int 15, Wis 16, Cha 12
Base Atk +0; CMB -2; CMD 9
Feats Technologist
Traits against the technic league (spells), dangerously curious, excitable
Skills Acrobatics -4 (-12 to jump), Craft (mechanical) +6, Knowledge (engineering) +3, Knowledge (nature) +8, Spellcraft +6, Survival +9, Use Magic Device +6; Racial Modifiers +2 Craft (mechanical)
Languages Common, Druidic, Dwarven, Gnome, Orc, Sylvan
SQ nature bond (Fire domain), nature sense, vermin empathy, warded against nature
Other Gear hide armor, heavy wooden shield, club, gnome pincher, sling, backpack, belt pouch, blanket[APG], flint and steel, holly and mistletoe, mess kit[UE], soap, spell component pouch, torch (10), trail rations (5), waterskin, 74 gp, 5 sp, 2 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Druid (Blight Druid) Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Fire Bolt 1d6+1 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Technologist You are familiar with the basic mechanics of technology.
Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological su
Vermin Empathy +2 (Ex) Improve the attitude of a vermin, as if using Diplomacy.
Warded Against Nature Animals will not willingly approach within 30 ft.
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Harry, a native of Torch. Sole child of merchant parents, his entertainment consists of watching the smiths working at the flames of Torch.
At the young age of 55, he comes to know of the bald Emrys who regales him with tales of his adventures, killing Baphomet and Deskari. Thinking that they are all tall tales, (why else would he retire in a small place like Torch?), Harry instead became focused on the power of fire! Having seen the smiths dealing with fire all the time, he was fascinated by it. What's more, the fire on Torch is even a different colour! As such, he joined his ex-girlfriend, Mone, in her druidic training but alas, the fire of Torch flared up and it consumed her in one fell swoop. Oh well...
However, he does believe that the Technic League is behind this disaster as a week prior, he destroyed the reputation of a Technic League wizard, Shangry, by exposing him of his deeds of attempting to squeeze the people of Torch dry by unfair taxes. Driven out of town, Harry believes that the fire is a retaliation by Shangry, thus hating the Technic League with a passion.
Sad, Harry have never found another love again and although he tried, the other relations meant nothing to him and on completion of his druidic training, he calls himself the "Rot Master", with his trusty friend, Killian! The man with muscles bigger than a gnome's head.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Male lava gnome druid (blight druid) 1 (Pathfinder RPG Advanced Player's Guide 98)
N Small humanoid (gnome)
Init +3; Senses darkvision 60 ft.; Perception +3
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 17 (+4 armor, +1 Dex, +2 shield, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +1, Will +5
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee club +0 (1d4-1) or
gnome pincher +0 (1d4-1)
Ranged sling +2 (1d3-1)
Special Attacks hatred
Spell-Like Abilities (CL 1st; concentration +2)
1/day—dancing lights, flare (DC 11), prestidigitation, produce flame
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—fire bolt (1d6+1 fire)
Druid (Blight Druid) Spells Prepared (CL 1st; concentration +4)
1st—burning hands[D] (DC 14), cure light wounds (2)
0 (at will)—detect magic, detect poison, light
D Domain spell; Domain Fire domain
--------------------
Statistics
--------------------
Str 9, Dex 12, Con 12, Int 15, Wis 16, Cha 12
Base Atk +0; CMB -2; CMD 9
Feats Technologist
Traits against the technic league (spells), dangerously curious, excitable
Skills Acrobatics -4 (-12 to jump), Craft (mechanical) +6, Knowledge (engineering) +3, Knowledge (nature) +8, Spellcraft +6, Survival +9, Use Magic Device +6; Racial Modifiers +2 Craft (mechanical)
Languages Common, Druidic, Dwarven, Gnome, Orc, Sylvan
SQ nature bond (Fire domain), nature sense, vermin empathy, warded against nature
Other Gear hide armor, heavy wooden shield, club, gnome pincher, sling, backpack, belt pouch, blanket[APG], flint and steel, holly and mistletoe, mess kit[UE], soap, spell component pouch, torch (10), trail rations (5), waterskin, 74 gp, 5 sp, 2 cp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Druid (Blight Druid) Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Fire Bolt 1d6+1 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Technologist You are familiar with the basic mechanics of technology.
Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological su
Vermin Empathy +2 (Ex) Improve the attitude of a vermin, as if using Diplomacy.
Warded Against Nature Animals will not willingly approach within 30 ft.
--------------------
Harry, a native of Torch. Sole child of merchant parents, his entertainment consists of watching the smiths working at the flames of Torch.
At the young age of 55, he comes to know of the bald Emrys who regales him with tales of his adventures, killing Baphomet and Deskari. Thinking that they are all tall tales, (why else would he retire in a small place like Torch?), Harry instead became focused on the power of fire! Having seen the smiths dealing with fire all the time, he was fascinated by it. What's more, the fire on Torch is even a different colour! As such, he joined his ex-girlfriend, Mone, in her druidic training but alas, the fire of Torch flared up and it consumed her in one fell swoop. Oh well...
However, he does believe that the Technic League is behind this disaster as a week prior, he destroyed the reputation of a Technic League wizard, Shangry, by exposing him of his deeds of attempting to squeeze the people of Torch dry by unfair taxes. Driven out of town, Harry believes that the fire is a retaliation by Shangry, thus hating the Technic League with a passion.
Sad, Harry have never found another love again and although he tried, the other relations meant nothing to him and on completion of his druidic training, he calls himself the "Rot Master", with his trusty friend, Killian! The man with muscles bigger than a gnome's head.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.