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Post by Richard Loh on Mar 8, 2013 1:03:31 GMT 8
Gentlemen, this is the XP table for level 21 to 30. It looks absolutely absurd, but is calculated according to the table as described for beyond level 20. Experience points needed (Medium progression) Level | XP Needed | 21 | 5,700,000 | 22 | 9,900,000 | 23 | 18,300,000 | 24 | 35,100,000 | 25 | 68,700,000 | 26 | 135,900,000 | 27 | 270,300,000 | 28 | 539,100,000 | 29 | 1,076,700,000 | 30 | 2,151,900,000 |
Signature Item Character level | Item bonus points | Max enhancement bonus | 21 | +11 | +6 | 22 | +11 | +6 | 23 | +12 | +6 | 24 | +12 | +6 | 25 | +13 | +7 | 26 | +13 | +7 | 27 | +14 | +7 | 28 | +14 | +7 | 29 | +15 | +8 | 30 | +15 | +8 |
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tyrellian
Junior Member
DM for Swashbucklers of the 7 Skies
Posts: 50
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Post by tyrellian on Mar 11, 2013 16:44:02 GMT 8
Hey Rich - you starting a high level game?
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Post by Richard Loh on Mar 11, 2013 18:59:26 GMT 8
Hey, not really. Just continuing where my own group have left off. They started from lvl 1 til now, which is about lvl 21.
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Post by Richard Loh on Apr 20, 2013 5:18:04 GMT 8
The Assembly consists of the following factions:
The Aerial Demons of Hecke The demons are housed in an airship made from the skins of flayed souls which being immortal, are not dead and still writhe and squeal in pain from the stitches. Consisting of the following: A succubus, a marilith, a glabrezu, a hezrou and a rare breed of demon known as a Clown Demon. Attitude: Indifferent
Bodiless Ao & the Ivory Child The child of around ten always carry a bejewelled skull, brown with age on a pillow of black velvet. The skull's eye sockets are set with rich red rubies and it has diamonds in place of its teeth. You know in the pit of your stomach that this is something to be dread. Tiny though it may be, there is more concentrated power in that bejewelled skull than in any foe you have ever faced. However, age may have addled its brain as the skull has a tendency to appear in unlikely places, like appearing without warning on a character's pillow with a nightcap on, or following a character around and humming loudly. Attitude: Indifferent
The Conclave of Ashfar The Conclave, who assisted the Starborn during the Drow War of Jehannum are in the Skull of Paithah as well. Although they are outclassed by the vast intelligence gathered here, they feel that they have a part to be here as well because they believe that the planequake is caused by the drow of Ashfar. Attitude: Helpful
The Court of Jasmeera Self-appointed rulers of the Shadowlands, the night side of Ardentia, they felt that they are the rightful rulers of Ardentia as they are there first. They have sworn to drive the occupiers of the Summerlands (The Sylvan Covenant) and free the entities who are imprisoned there. Attitude: Indifferent Note: The Starborn has agreed to help her in return for a favour as they are in her debt by soliciting her help in the search for the Ebon Ring of the Carnifex, an artifact of deadly power which have the potential to annihilate whole worlds.
Hygrave's Huntsmen Survivors of Arkossa, they believed that the lich-queen Azrique Malfaissance was the source of the planequake as they were nearing the entrance to her private citadel when the planequake struck. Vast billows of protomatter hurled them far from their prey and left them bewildered. They attempted to return to the homeworld of Arkossa and discovered that it was destroyed. Numb and heartbroken beyond words, the Huntsmen turned to the Philosophers of Arithmea and hope to find some answers as they are the last of their plane. Attitude: Indifferent
The Legion of the Realm Imponderable This group of five human figures are a complete enigma. They are all dressed similarly in black armour, have round featureless helmets like eggs of polished onyx that taper backwards to a point, speak in metallic whispers and have gauntleted hands that appear to end in three fingers. Attitude: Indifferent
The Philosophers of Arithmea Five hundred old men, this group is the brains of the Assembly. As the Assembly consists of multiple groups of conflicting interests, they are also here to ensure that the balance is not upset. Pacifist in nature, they prefer to let the Huntsmen serve as their bodyguards even as they direct the efforts of the Assembly. The current leader of this research is Lord Fnut. Attitude: Indifferent
The Planespiders From the plane of Coax, these metallic spiders are obssessed with keeping everything in its proper place. This means dispatching troublesome planar creatures back to their own planes whenever possible. If a creature will not go willingly, the planespider attempts to erase it with its disintegration ray. The spiders' metallic legs are sharp enough to cut through the fabrics of reality itself, creating holes into parallel worlds, while their webbing has the power to bind errant planar phenomena back into place. The planequake which resulted was far beyond the spiders' ability to calculate and hence for such an unusual and highly chaotic anomaly, the planespiders themselves attended the Assembly to get help. Attitude: Indifferent
The Retinue of Lady Myonatix A sorceress from Halcya, one of the more morphic planes of good where reality can be altered through imagination. She and her friends, an ancient prismatic dragon, and a few celestial creatures are accustomed to spending their days lying under giant toadstools, telling stories, making up riddles and creating psychedlic light shows, enjoying a land far from any care, but the planequake brought sudden & unfamiliar horror to her world. Halcya was not badly damaged, but Myonatix was not willing to risk a second bout and thus, made her way to seek fellowship at the Skull. Attitude: Indifferent
The Sylvan Covenant Made up mostly of elves, the Sylvan Covenant resides in the Summerlands, the other side of Ardentia. Their natural enemies are the Court of Jasmeera, and their leader Fangthane Vespian was captured and somehow managed to escape from the Court. The only survivor from the prisons of Jasmeera, Vespian swore to defend the Summerlands against the Court of Jasmeera. Attitude: Indifferent
The Threnody in Velvet Having lost their divine focus, the Black Altar in the most recent Drow War, the drow from Threnody in Velvet are different from the normal drow in that they seek freedom, defying authority & living life to the full. Often caught smoking pot, the dreadlocked drow are here because they believed that their former kinsmen are somehow responsible for the planequake. Attitude: Indifferent
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Post by Richard Loh on Apr 20, 2013 5:27:25 GMT 8
Investigative results:
On the resort plane of Blue Lethary, where the Starborn rented a stretch of private beach for a month, they found an uncompleted contraption set up by the drow. The goblin rogue set it off which sent the monk off to the Elemental Plane of Fire. After a few failed 'Miracle' spell in which they believed that the wording was wrong, the monk was finally brought back into Blue Lethary by a carefully worded 'Wish' spell by the highly skilled eldritch knight.
On the plane of Muzziomone, the party discovered a tribe of paragon kobolds living amongst the trees. They were also attacked by a sirrush(lastaritari) which the party made short work of and which has been terrorising the kobolds for 25 years. Also managed to find the remaining pieces of the drow contraption though it happened 500 years ago. (Time movement is different on Muzziomone compared to the Prime Material Plane).
Firefalls of Torrendo, the party brought the bones of Skaahn back to the world of Ashfar in return for information. Information gained was that the process for immortality is possible and it has been done before, by one strong of fortitude and will, and that, no drow have ever set foot on this plane.
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Post by Richard Loh on May 12, 2013 22:52:03 GMT 8
Storming the Fortress of Ten Thousand Steps, the Starborn managed to confront the Baneliness with the spell sniper Darrell unleashing a destructive beam from his rifle which hits the Baneliness with a deadly critical hit from a disintegration beam. With another attack from the Grandmaster of Flowers, Kirikagure, with the enchantment known as greater mighty wallop, the monk dispatched the Baneliness and the oracle Patrick picked up the Ebon Ring of the Carnifex.
Even as he picks it up, the ring calls to him... beckoning him to wear it and be the most powerful being in the universe. Patrick resisted it for some time and while they are researching for a way to destroy it, Patrick finally put the ring on out of his own free will, in the belief that he, like the Dark Wanderer, can control the ring, as to how the Dark Wanderer controlled the soulstone containing Diablo when he embedded it within himself. As he puts it on, Patrick frozes in terror as the Ebon Ring fuses onto his finger, and the only way to remove it is to chop off his hand.
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Post by alexender on May 12, 2013 23:31:11 GMT 8
I applaud him (the oracle) for the courage that he exhibited seeking to contain such a potent negative force within himself.
Edit: Noticed that the oracle has been harnessing the powers of the ring, mostly associated with death and negative energies.
Edit again: He has been breaking out in cold sweat and waking up screaming in the middle of the night, usually keeping to himself and keeping an wary eye out even to us, his party members.
Further edit: He has started rubbing and patting the ring, whispering to it in hushed tones.
Final Edit: I said to him should you stray from the path of good.
Kirigakure Grandmaster of Flowers
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Post by alexender on May 27, 2013 10:26:26 GMT 8
Ah the Oracle seeking to turn the power of the Ring on me and he seeks to threaten me
I but made one statement to him
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Post by alexender on May 27, 2013 11:00:49 GMT 8
He (the oracle) has been warned by the members of the party and the warning serves well to to any crazed artifact wielding maniac
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Post by alexender on May 27, 2013 11:12:52 GMT 8
Should a fight occur due to the corruption that they seek to keep in check then
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Post by Richard Loh on May 28, 2013 23:34:21 GMT 8
The Starborn having retrieved the Ebon Ring of the Carnifex, set off to find the Banestaff. A legendary artifact that either drove or destroyed the Gods of Garwyth, hence rendering their clerics unable to cast spells unless they worship an ideal. This staff of great power was kept by King Ambric of Carolus Magna, the largest continent on the planet of Garwyth.
But before they did that, they returned to Ashfar to right a wrong. The incorporeal flaming undead, known as Skaahn was in actual fact, Uzbal Jin the conqueror. He who single-handedly conquered the country of Visk eight hundred years ago and made it what it was today. After his domination of Visk, he woke up in terror one night and realised that he, no matter how much power he has will still die one day and this terrified him, so he sought out many ways of seeking immortality and finally found the Firefalls of Torrendo. Unfortunately, he succumbed to the Firefalls as even he is not strong-willed enough to survive, but in death, he has become something much more terrifying. He was promptly destroyed by the Starborn when the eldritch knight teleported the party into a town Skaahn was pillaging and was sniped by the spellslinger and was promptly destroyed with a single attack by the polearm master, wielding his extremely heavily enchanted signature weapon.
When the planequake happened, angels and demons spilled onto the streets of Garwyth, spurring King Ambric on that perhaps, diabolists have caught on that the Banestaff is in his possession and that they will not give up until they have the Banestaff from his hands, so he brokered a deal with the Sklavadok, the Trashmen of the Multiverse in which all manners of trash is taken off the streets and that, for a huge sum of gold, the Sklavadok will keep the artifact in their own plane hidden beneath a massive plane of garbage.
The Starborn got wind of it and convinced King Ambric to let the party take the Banestaff, provided that they attempt to destroy it and the only way for them to destroy the staff is to burn it in the body of Scaldri, an immortal being of fire, long before the Elemental Prince of Fire was conceived.
Arrived in the Trashgardens and was promptly attacked by a Garbage Colossi. With an innate antimagic field, the party was left to mundane attacks which finally took it out. The Staff of Magi in the spellslinger's hand worked too, as it too was imbued with rare magic which supersede such mundane, petty magic as an antimagic field.
When the Gods gave the Gift of Fire to Man, Scaldri, an immortal being of fire felt that it was blasphemy to let crude humanoids make use of his form and hence sought to purge the world of humanoids but the Gods restrained him and gave him a chance to repent, but it refuses and so, it was locked forever in a domed vault in the city of Loshim, a desert city where the Gods built when they dwelled on the earth for a while, populating it with the creatures they created. Overseeing Scaldri's prison, is an infernal called Teshtukku, who was promised redemption on the release of Scaldri at the appointed time to devour the earth (as part of an appointed apocalypse, and not due to Scaldri's own wrath).
The Starborn on a short conversation with Teshtukku decided to leave as the failure of destruction of Scaldri will probably result in the destruction of Garwyth, and with the Banestaff in the hands of the eldritch knight, they went to the next artifact, an artifact known as the Eye of the Igrath.
Edit: Before the eldritch knight picked up the Banestaff, the oracle was almost overcame by the strong will of the Ebon Ring but his protection spell "Nine Lives" granted him one more chance to try to control his own body before the Ebon Ring possess him and take the staff.
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Post by Richard Loh on May 29, 2013 0:03:31 GMT 8
The Eye of Igrath
It is said that before there was an ordered creation, before the planes were even established, whole dynasties of terrible beings arose and warred against one another with no purpose but blind, ravening hunger and the will to destroy. They were the children of the Dark and in darkness they lived, fought and died. In the volumes of planar lore, they care called the Tenebrae.
The last of these protodeities was destroyed aeons before the Astral Plane condensed into the Material, Ethereal and other planes. Sages only know of them by the traces they left. Echoes of their voices still linger in far and lonely planes and images of their wars can be seen trapped in the halos around the stars.
The oldest of the Tenebrae was Igrath. Unlike the others, he was partly immortal. His eye, covered by a leathery globe of skin, is all that remains of him. It is rumoured to drift through Serabbanin, a plane of chaos, guarded by a devoted band of creatures in anticipation of the day when it will open. Fear of these creatures (and of the chaos storms that drift through Serabbanin) dissuades artefact hunters from trying to plunder the Eye of Igrath.
The Eye has no known function other than to cause indiscriminate destruction. When Igrath's eye opens, so the sages say, the chaos from before the dawn of time shall return and all things shall be drawn into it. This sounds very much like the destruction that is already taking place.
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