White Haired Demon Witch
Elf White-Haired Witch 1
Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +5
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6)
Fort +0, Ref +2, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee slam +3 (1d4+3)
Special Attacks hexes (prehensile hair)
Witch Spells Prepared (CL 1st; concentration +2):
1st—ear-piercing scream (DC 12), frostbite
0 (at will)—guidance, light, resistance
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Statistics
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Str 16, Dex 14, Con 11, Int 13, Wis 14, Cha 13
Base Atk +0; CMB +3; CMD 15
Feats Improved Familiar
Traits reactionary
Skills Fly +6, Knowledge (nature) +5, Perception +5, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elven magic, patron spells (winter), weapon familiarity
Other Gear 350 gp
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Fly checks You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
White Hair (Su)At 1st level, a white-haired witch gains the ability to use her hair as a weapon. This functions as a primary natural attack with a reach of 5 feet. The hair deals 1d4 points of damage (1d3 for a Small witch) plus the witch’s Intelligence modifier. In addition, whenever the hair strikes a foe, the witch can attempt to grapple that foe with her hair as a free action* without provoking an attack of opportunity, using her Intelligence modifier in place of her Strength modifier when making the combat maneuver check. When a white-haired witch grapples a foe in this way, she does not gain the grappled condition.
At 4th level and every four levels thereafter, a white-haired witch’s hair adds 5 feet to its reach, to a maximum of 30 feet at 20th level.
The hair cannot be sundered or attacked as a separate creature.
In addition, a white-haired witch further improves her ability to control her hair as she progresses in level, gaining the following abilities:
Constrict (Ex): At 2nd level, when the white-haired witch’s hair successfully grapples an opponent, it can begin constricting her victim as a swift action*, dealing damage equal to that of its attack.
Trip (Ex): At 4th level, a white-haired witch who successfully strikes a foe with her hair can attempt a combat maneuver check to trip the creature as a swift action*.
Pull (Ex): At 6th level, a white-haired witch who successfully strikes a foe with her hair can attempt a combat maneuver check to pull the creature 5 feet closer to her as a swift action*.
Strangle (Ex): At 8th level, when the white-haired witch’s hair is grappling with an opponent, that creature is considered strangled, and cannot speak or cast spells with verbal components.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
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LOOT
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