|
Post by nightdeath on Oct 9, 2013 20:36:00 GMT 8
TO ALL Players in this game,
Below is the following information that one needs to create their character.
Character creation as per PFS Rules.
20 point buy 2 traits 1 Campaign Trait (Compulsary) All PFS Races allowd, Exotic races had better had a good reason to be there. Knowledge on Background on Skull & Shackles not required but recommended so as not to attract eyes of GM.
No Over the Top and please know your fluff. GM will be very miffed to see a drow adopted by a gnome, best friends with a mermaid buddy buddy with a human raised by assimar elf.......
Game to be held weekly at Battle Bunker or another venue to be updated by GM.
Day : Wednesday TIme : 7.00 (7.30) pm - 10.30 pm GM : Herman
Character used will be as per Pathfinder Society Play. Modules and Scenarios will be used as per make up leading into the Skull & Shackles Adventure Path.
Pirate Theme definitely endorsed.
Player Maximum is 6.
|
|
bob3k
New Member
Posts: 7
|
Post by bob3k on Oct 11, 2013 22:07:54 GMT 8
|
|
|
Post by luciandeathbringer on Oct 12, 2013 2:18:17 GMT 8
Name:Calypso Race:human Class:Druid Stats: ?
Background:? (More to come)
|
|
secane
Junior Member
Posts: 54
|
Post by secane on Oct 16, 2013 14:20:57 GMT 8
Name:? Race: Undine Class: Watersinger Bard
HP:10 (8(base)+1(con)+1(class)) STR: 11 DEX: 14 CON: 12 INT: 12 WIS: 10 CHA: 17
Init: 2 (Dex 2)
Saves Fort: 1 (base0+1Con) Ref: 4 (base2+2Dex) Will: 2 (base2+0Wis)
HP Character Brackground: (Working on this.)
|
|
bob3k
New Member
Posts: 7
|
Post by bob3k on Oct 17, 2013 13:04:54 GMT 8
|
|
bob3k
New Member
Posts: 7
|
Post by bob3k on Oct 20, 2013 2:51:04 GMT 8
Mari was not always like this. She actually had a relatively good childhood, despite her father being away most of the time. You see, he made his salt by being part of the ships crew for a trader. One of the many in Bloodcove.
Her mother, well she made potions and told people tales. Tales of the future, tales of the past, and sometimes tales of whats happening elsewhere at the time. Her mother did not make much money out of this, for she is relatively unknown. But for the locals that know her love her for her charm and beauty. She had beautiful tanned skin with olive green eyes and red pouted lips.She also had long flowing black hair that ended just above her bosom. Nested in between them was a necklace (probably one of Mari's mothers only treasured possession) that had a green scorpion necklace. Mari remembers them always glistening in the daylight as she heads out to spend her time just running around chasing mudskippers, playing with the local kids. During the evening however she would sit on the roof and just look towards the sea.
She would fall asleep waiting for the sails of her fathers ship to poke from over the horizon.
They weren't rich, but life was good. Sometimes her father would bring back pieces of 'treasure' from his travels all over Golarion. She was a smart kid though and knew that these 'treasures' were just broken vases, pretty (but valueless stones), and the occasional storybook. But to Mari they might as well be rubies and gems. She treasured every one of them, and was always looking forward to new treasures when those sails appeared over that horizon.
She would usually wait weeks, occasionally months..but never years.
Mari is 9 now, and it has been 2 years since she last saw her father. Her mother was worried but she neither had the time nor luxury to show it. She had to entertain more clients now, sometimes she would even ask Mari to leave the house late at night so she can entertain more… but her clients during the night were usually traders, fishermen and more unscrupulous types like pirates and thugs.
5 years now, and she finally understood the nature of her mothers late night clients. It has taken a toll though, her mother once beautiful and full of life; now merely a shadow of her former self. Mari would do her part catching fish and selling them at the local market. It was tiring for everybody. As the sun goes down lending the world to darkness, so goes with it Mari's hope of ever seeing her father again.
6 years. She was woken up from her deep sleep by the sounds of jars breaking and shouting and screaming. "Do what you want with me, but leave my daughter out of this!" Mari's mother shouts.
"How dare you deny my request, after I have been your loyal customer for so long" replies the voice from the shadows. Do you even realise who you are dealing with?"
"You…a common whore.. I'll put you in your place"
before Mari could scream it was all over. A crimson baptism into the world of adulthood. She took a step back, the floor made a squeak. He turned to face her, and began to take slow steps towards her, a grin on his face and him; after having dropped his dagger is now unbuckling his belt.
Mari has never felt more afraid.
A tickling sensation runs up her back and onto her shoulder. She used her hand and felt it.. it was a scorpion that looked just like the pendant her mother always had around her neck.
I am the 'pendant' your mother had around her neck.. said a voice. It was strange cause the voice was not in her ears, but in her head.
Don't worry child,I will explain all in due time. But now I want you to clench your teeth. As the scorpion said that he stung her.
The pain started from her shoulder, and spread throughout the body. It was agonising.. but with the agony came the power. Mari stood up. Opened her palm.. and looked straight into the mans eye.
"Run.." and with those words, in his mind he felt scared. He shouldn't.. why should he.. but he was. And with that he turned around and ran.. he was so quick to do so he bumped the doorway causing an avalanche of ingredients and potions.. straight on to Mari. It stung her eyes, and burnt her throat.
Her vision impaired, and now an orphan.. Mari then spent her days selling fish and her nights learning from her mentor and familiar Måche. She was angry, she was confused… vengeance is her motivation now. She has a dagger and a mental image. She will find him and she will kill him and perhaps find word of what happened to her father..
|
|
|
Post by omnitricks on Nov 13, 2013 22:49:26 GMT 8
I'll be using a Mythweavers sheet since its easier to look at. No backstory as of yet since I'm still unsure if I am going to continue with this rogue or make something else before we reach level 2. www.myth-weavers.com/sheetview.php?sheetid=705721
|
|
|
Post by nightdeath on Dec 9, 2013 15:51:01 GMT 8
For the players to take note
New Crew Members: Yourselves Job: Various Sandara Quinn Job: swab Rosie Cusswell Job: swab Crimson “Cog” Cogward Job: swab Conchobhar Turlach Shortstone Job: rigger
Standing Crew: Barefoot Samms Toppin job: rigger Giffer Tibbs job: swab Jack Scrimshaw job: swab “Ratline” Rattsberger job: rigger Tilly Brackett job: swab “Badger” Medlar job: swab Shivikah job: swab Aretta Bansion job: swab (Among the ones who jumped you) Fipps Chumlett job: swab (Among the ones who jumped you) Jaundiced Jape job: swab (Among the ones who jumped you) Maheem job: rigger Slippery Syl Lonegan job: rigger (Among the ones who jumped you) Tam “Narwhal” Tate job: rigger Jakes Magpie (Deceased) job: swab
Ship Officers: Captain Barnabas Harrigan - Captain of the Wormwood Mr. Plugg - First mate Master Scourge - Boatswain and master-at-arms Ambrose “Fishguts” Kroop - Cook Cut-Throat Grok - Quartermaster Peppery Longfarthing - Sailing master and old friend of the captain Riaris Krine - Master gunner Habbly Quarne, the “Stitchman” - Ship’s surgeon and carpenter Kipper - Gunner’s mate and bootlicker for Plugg and Scourge Patch Patchsalt - Boatswain’s mate and sycophant of Plugg and Scourge “Caulky” Tarroon - Captain’s cabin girl Owlbear Hartshorn - “pet” of Mr. Plugg
|
|