Post by Richard Loh on Sept 4, 2013 11:28:50 GMT 8
SUMMARY
The PCs are asked by Venture-Captain Themis to locate a recently kidnapped Pathfinder named Cestis. Additionally, she informs the PCs that they are also looking for a missing agent of the Aspis Consortium named Kafar who was kidnapped at the same time. She introduces the PCs to Nefti, Kafar’s timid Chelaxian assistant, and orders the PCs to follow Nefti’s only clue: that he believes the kidnapped victims from the auction are being held at a dockside tavern in the shipyards called the Inn of the Unlucky Sailor, currently closed for business while being remodeled.
The PCs are guided by Nefti to the Inn of the Unlucky Sailor and find a druid and his dire rat minions guarding some of the Cassomir citizens who were at the auction—they also find Kafar, drugged and unconscious. At the inn, the PCs learn from the nearly enslaved citizens that they were broken into two groups after the kidnapping—the second group was taken to a ship, called the Prancing Prince, docked at a nearby wharf. The kidnapped citizens admit they’re not sure where the Pathfinder Cestis is being held, but if he’s not at the inn, they must have taken him to the Prancing Prince.
The sun sets over Cassomir as the PCs arrive at the Prancing Prince. The ship appears deserted—no sentries or sailors on deck at all—but the PCs soon discover more kidnapped Cassomir citizens below deck guarded by a group of half-orc monks hired by Dalirio to guard the ship until such time as the Groetus cleric could gather enough funds to hire a crew for the Prancing Prince and sell these citizens into the Inner Sea slave market—a sale that would gather him a large sum of gold for his plans.
The PCs do not find the missing Pathfinder here, nor do they find any clues, but just as they’re about to leave the ship, they encounter Luscilia Ismacco, Dalirio’s sometimes lover and the woman to whom he trusted the Prancing Prince and its valuable cargo. Luscilia is accompanied by several undead that she was bringing to help guard the ship. Once the PCs best the cleric and her undead minions, they can learn the location beneath the shipyards where Dalirio and his remaining cultists are gathered. If the scenario is running short at this point, the PCs may also encounter a group of cultist fighters arriving dockside to help man the ship.
The PCs then travel to a warehouse in the shipyards, where they find a trap door in the office that leads down to a two-level basement below. The first level is trapped and guarded by a Nature’s Cataclysm druid and his dire rat animal companion. The second level is the secret headquarters of Dalirio’s cult—where the PCs encounter the mastermind himself and his heucuva minions. Dalirio and his heucuva’s are guarding dozens of Cassomir citizens including Cestis, the missing Pathfinder.
Actions of note:
Falling Blossom: Arrived at the Prancing Prince's cargo hold and was promptly beaten into unconsciousness as she was unaware that her higher level brought greater fortitude (read: hit points).
Twinkles: Attempt at intimidating Luscilia Ismacco by shaving her head which she submits to, with a degree of humilliation. Also took Luscilia as a hostage in an attempt to trade hostages to rescue Cestis.
Party: As luck would have it, the party found the real Cestis, despite all the prisoners claiming that they are Cestis, when they made known their intentions of trading hostages. Would have let the evil Dalirio Teppish and his schemes live had Cestis not hinted for the rest of the Pathfinders to attack and to take out this evil network.
The PCs are asked by Venture-Captain Themis to locate a recently kidnapped Pathfinder named Cestis. Additionally, she informs the PCs that they are also looking for a missing agent of the Aspis Consortium named Kafar who was kidnapped at the same time. She introduces the PCs to Nefti, Kafar’s timid Chelaxian assistant, and orders the PCs to follow Nefti’s only clue: that he believes the kidnapped victims from the auction are being held at a dockside tavern in the shipyards called the Inn of the Unlucky Sailor, currently closed for business while being remodeled.
The PCs are guided by Nefti to the Inn of the Unlucky Sailor and find a druid and his dire rat minions guarding some of the Cassomir citizens who were at the auction—they also find Kafar, drugged and unconscious. At the inn, the PCs learn from the nearly enslaved citizens that they were broken into two groups after the kidnapping—the second group was taken to a ship, called the Prancing Prince, docked at a nearby wharf. The kidnapped citizens admit they’re not sure where the Pathfinder Cestis is being held, but if he’s not at the inn, they must have taken him to the Prancing Prince.
The sun sets over Cassomir as the PCs arrive at the Prancing Prince. The ship appears deserted—no sentries or sailors on deck at all—but the PCs soon discover more kidnapped Cassomir citizens below deck guarded by a group of half-orc monks hired by Dalirio to guard the ship until such time as the Groetus cleric could gather enough funds to hire a crew for the Prancing Prince and sell these citizens into the Inner Sea slave market—a sale that would gather him a large sum of gold for his plans.
The PCs do not find the missing Pathfinder here, nor do they find any clues, but just as they’re about to leave the ship, they encounter Luscilia Ismacco, Dalirio’s sometimes lover and the woman to whom he trusted the Prancing Prince and its valuable cargo. Luscilia is accompanied by several undead that she was bringing to help guard the ship. Once the PCs best the cleric and her undead minions, they can learn the location beneath the shipyards where Dalirio and his remaining cultists are gathered. If the scenario is running short at this point, the PCs may also encounter a group of cultist fighters arriving dockside to help man the ship.
The PCs then travel to a warehouse in the shipyards, where they find a trap door in the office that leads down to a two-level basement below. The first level is trapped and guarded by a Nature’s Cataclysm druid and his dire rat animal companion. The second level is the secret headquarters of Dalirio’s cult—where the PCs encounter the mastermind himself and his heucuva minions. Dalirio and his heucuva’s are guarding dozens of Cassomir citizens including Cestis, the missing Pathfinder.
Actions of note:
Falling Blossom: Arrived at the Prancing Prince's cargo hold and was promptly beaten into unconsciousness as she was unaware that her higher level brought greater fortitude (read: hit points).
Twinkles: Attempt at intimidating Luscilia Ismacco by shaving her head which she submits to, with a degree of humilliation. Also took Luscilia as a hostage in an attempt to trade hostages to rescue Cestis.
Party: As luck would have it, the party found the real Cestis, despite all the prisoners claiming that they are Cestis, when they made known their intentions of trading hostages. Would have let the evil Dalirio Teppish and his schemes live had Cestis not hinted for the rest of the Pathfinders to attack and to take out this evil network.