Post by vainadaite on Jul 9, 2013 13:37:21 GMT 8
Vex's Diary.
[Date has been smudged due to water damage]
Woke up this morning in the middle of a tomb. Fun times. Superwhite's being snarky as usual, I think I shall evolve him without a mouth next time I can. Heard voices coming from the upper levels, great, adventurers. Used the holy fountain water to wash my hair, hope no one drinks it later, I heard this shampoo's pretty toxic, but not everyone has crazy flaming hair, it's not my fault.
Met the party of Adventurers off to save some damsel. Wasn't paying attention really, their bard was pretty cute. Cleric of Irori was annoying and accusing me of being a grave robber. Well technically, that's true, but what a horrible thing to say! I rather the term "Liberator of Shinies". The rest were pretty forgettable. Except that druid, he smelled of moose poop.
Strength in numbers, hopefully they'll spring all the traps and I can make out of here in a jiffy with the amulet.
Great, we get to fight pustulant zombies, and it STINKS. It's a veritable clusterfu in this dungeon crawl, damned big parties. Superwhite did most of the heavy lifting, too busy oogling cute bard. Party seems to be falling like flies, these zombies hit hard. Maybe I should hand over the potions of cure light wounds in my pack... Nah. Oops, Cleric goes down. Oh he's just crawling around, that's fine then.
Superwhite blows himself up. Great. Who's going to carry all my crap now? I think the bard said he had a mule.
Cleric's half dead. Fighter looks pretty beaten up. My handsome bard is in a not so handsome pile on the floor. Maximum damage pustulant explosion tends to do that to a person. So much for showing off. Ah heck. Guess the Mule's mine now.
Venturing in there seems to be a magical pool. Illusionary magic the rogue says. This rogue's pretty useless, he just scouts for traps then vanishes as soon as the battle begins. I think he's trying to look up my skirt. Maybe Superwhite likes hin snacks. Anyway, let's try another room.
This room has icky water, and what seems like electric moss. Dead stuff smells bad. What's with all these horrendous dungeons, time to slather on more perfume. We found another waterlogged door, but before the fighter could blow through it, here comes another adventurer.
The Mitigator he calls himself, supposedly Fabio's half brother. I guess he got the ugly genes, no wonder he sounds so pissed all the time. Anyhow, he bashes down the door and we see huge frogs. Yay. Froggies seem to like trail rations though, and we sneak through safe enough.
Great, MORE WATER, and what seems like a wheel. Skeletons get the jump on us, but they die pretty quick. My summoned dolphin mauls a few of them, and the halfling gets to go dolphin riding. Reminder to self : get an enlarge wand as soon as possible.
Back to the magical water, which seems to be circumvented easily enough by closing our eyes and running across the room.
Statue trap. Nifty. Nearly kills the fighter, those dumb louts. But the halfling is finally useful and disables the trap. It's time for the BBEG.
Someone came up with the brilliant idea to lead them back to the statue traps, luckily for them they have the most amazing summoner at their disposal who blocks the doorway with a magic pony while they flee back to the statue. BBEG and company are dumb enough to fall for it. So much for anticlimax.
Finally it's the crypt of Kessen. I can get the amulet and get out of here. Or at least I would have, too bad grave robbers got to it first. Damn it. Not a good day.
Loots pretty decent though, and I guess I'll stick around with this bunch a bit more. At least till they run out of their usefulness. Undead killing was a plus, I shall rid the world of them some day. And I get to make off with the pack mule, at least that's one less thing for Superwhite to whinge about.
Still a pity the cute bard died, and my hair smells like zombie rot. Nothing a bath or four won't get out. I hope the town has hot water.
[Date has been smudged due to water damage]
Woke up this morning in the middle of a tomb. Fun times. Superwhite's being snarky as usual, I think I shall evolve him without a mouth next time I can. Heard voices coming from the upper levels, great, adventurers. Used the holy fountain water to wash my hair, hope no one drinks it later, I heard this shampoo's pretty toxic, but not everyone has crazy flaming hair, it's not my fault.
Met the party of Adventurers off to save some damsel. Wasn't paying attention really, their bard was pretty cute. Cleric of Irori was annoying and accusing me of being a grave robber. Well technically, that's true, but what a horrible thing to say! I rather the term "Liberator of Shinies". The rest were pretty forgettable. Except that druid, he smelled of moose poop.
Strength in numbers, hopefully they'll spring all the traps and I can make out of here in a jiffy with the amulet.
Great, we get to fight pustulant zombies, and it STINKS. It's a veritable clusterfu in this dungeon crawl, damned big parties. Superwhite did most of the heavy lifting, too busy oogling cute bard. Party seems to be falling like flies, these zombies hit hard. Maybe I should hand over the potions of cure light wounds in my pack... Nah. Oops, Cleric goes down. Oh he's just crawling around, that's fine then.
Superwhite blows himself up. Great. Who's going to carry all my crap now? I think the bard said he had a mule.
Cleric's half dead. Fighter looks pretty beaten up. My handsome bard is in a not so handsome pile on the floor. Maximum damage pustulant explosion tends to do that to a person. So much for showing off. Ah heck. Guess the Mule's mine now.
Venturing in there seems to be a magical pool. Illusionary magic the rogue says. This rogue's pretty useless, he just scouts for traps then vanishes as soon as the battle begins. I think he's trying to look up my skirt. Maybe Superwhite likes hin snacks. Anyway, let's try another room.
This room has icky water, and what seems like electric moss. Dead stuff smells bad. What's with all these horrendous dungeons, time to slather on more perfume. We found another waterlogged door, but before the fighter could blow through it, here comes another adventurer.
The Mitigator he calls himself, supposedly Fabio's half brother. I guess he got the ugly genes, no wonder he sounds so pissed all the time. Anyhow, he bashes down the door and we see huge frogs. Yay. Froggies seem to like trail rations though, and we sneak through safe enough.
Great, MORE WATER, and what seems like a wheel. Skeletons get the jump on us, but they die pretty quick. My summoned dolphin mauls a few of them, and the halfling gets to go dolphin riding. Reminder to self : get an enlarge wand as soon as possible.
Back to the magical water, which seems to be circumvented easily enough by closing our eyes and running across the room.
Statue trap. Nifty. Nearly kills the fighter, those dumb louts. But the halfling is finally useful and disables the trap. It's time for the BBEG.
Someone came up with the brilliant idea to lead them back to the statue traps, luckily for them they have the most amazing summoner at their disposal who blocks the doorway with a magic pony while they flee back to the statue. BBEG and company are dumb enough to fall for it. So much for anticlimax.
Finally it's the crypt of Kessen. I can get the amulet and get out of here. Or at least I would have, too bad grave robbers got to it first. Damn it. Not a good day.
Loots pretty decent though, and I guess I'll stick around with this bunch a bit more. At least till they run out of their usefulness. Undead killing was a plus, I shall rid the world of them some day. And I get to make off with the pack mule, at least that's one less thing for Superwhite to whinge about.
Still a pity the cute bard died, and my hair smells like zombie rot. Nothing a bath or four won't get out. I hope the town has hot water.