Post by Daryl Kong on Mar 1, 2013 0:14:45 GMT 8
Establish Order, no matter the costs.
Enslaved as an orphan by House Thrune,
raised and trained as an Inquisitor,
a law enforcer of Infernal Cheliax,
but a hidden flaw remains... conscience.
Anferno (#78809-1)
Hellknight Inquisitor, The Order of the Gate
Level 9 (33% XP)
Hellknight 2 / Inquisitor 7
Male Tiefling
Lawful Neutral
Law Domain: Inevitable
Weight: 175lbs, Height: 6ft
(Max Weight for grab neck, lift up and choke: 400lbs)
Faction
Fame: 50
Prestige: 12
Order of the Gate, Hellknight
Properties
Caravan
The Demon Hunter Caravan is a merchant / demon slayer group.
We offer authentic demon products, including horns, wings, hides, bones, blood and even meat.
We are also recruiting new demon hunters!
Join up today for attractive benefits plus training at Cheliax School of Demon Hunting.
Ship
The Bloodfang is Anferno's personal naval vessel and is also a scout ship, in the service to Cheliax Imperial Navy.
Traits
Law Enforcer
Devil's Mark
Stats
HP: 66
Int: 3
AC: 29, Touch: 13, Flat-Footed: 27 (Self Buffed AC: 32)
Speed: 30ft
20 Str
13 Dex
10 Con
14 Int
14 Wis
12 Cha
Fortitude: 6
Reflex: 4
Will: 8
CMB: 12
CMD: 24
Selected Class Skills
16 Sense Motive
23 Intimidate
16 Diplomacy
12 Bluff
11 Perception
16 Survival
15 Climb
7 Spellcraft
7 Knowledge (Arcana)
13 Knowledge (Planes)
8 Knowledge (Religon)
8 Knowledge (Nature)
6 Knowledge (Dungeoneering)
6 Knowledge (Local)
7 Profession: Sailor
Languages
Common, Infernal, Abyssal, Draconic
Feats
Armor Proficiency, Heavy
Dodge
Toughness
Power Attack
Vital Strike
Teamwork Feats (Solo Tactics)
Precise Strikes
Shield Wall
Natural Features
Darkvision
Scaled Skin, +5 fire resist, +1 AC
Claws
Fiendish Sprinter
Prehensile Tail
Weapons and Armor
Claws
Composite +3 Str Longbow (Masterwork)
Arrows x8
+1 Fire-Forged Morningstar
Sickle, Cold Iron (Masterwork)
Sickle, Silver (Masterwork)
+2 Heavy Steel Shield
+2 Hellknight Armor
Periapt of Health (Immune to Diseases)
Belt of Giant Strength +2
Headband of Inspired Wisdom +2
Circlet of Persuasion (+3 Charisma Checks)
Battle Mask (+1 Intimidate)
Eagle Cape (Passive Featherfall & Eagle Transformation)
Inventory
Coin Balance: 8032g
Wand of Cure Light Wounds - 42 Charges
Wand of Protection from Evil - 50 Charges
Wand of Shield of Faith - 44 Charges
Wand of Expeditions Retreat - 50 Charges
Potion of Invisibility x1
Scroll of Endure Elements x1
Backpack (Masterwork)
Bedroll x1
Waterskin (Full Water)
Canteen (Full Water)
Trail Rations x10
Powder x10
Manacles (Masterwork) x1
Spider Silk Rope x1
Grappling Hook x1
Compass x1
Flint and Stone x1
Smoked Goggles x1
Ear Plugs x1
Soldier's Uniform (Cheliax Law Enforcer)
Cold Weather Outfit
Hot Weather Outfit
Snowshoes
Fire Resistant Boots
Climber's Kit
Map Maker's Kit
Survival Kit (Masterwork)
Specials / Spells / Skills
Light, Daze, Guidance, Acid Splash.
Detect Magic, Poison, Lawful, Chaotic, Good, Evil.
True Strike, Divine Favour, Magic Vestment, Persuasive Goad, Tongues.
Cause Fear, Blistering Invective, Brow Gasher, Terrible Remorse.
Cure Light Wounds, Cure Moderate Wounds.
9 types of Judgements
Cunning Initiative, Monster Lore, Track, Stern Gaze.
Solo Tactics, Precise Strikes, Shield Wall.
Discern Lies, Bane Weapon, Smite Chaos.
Command (Supernatural, Law Domain: Inevitable)
Demoralize (Intimidate Combat Skill)
Scenarios
First Steps, Part 1: In Service to Lore
- Recovered from physical injuries at a local infirmary and pride damaged by an imp.
Black Waters
- After being found guilty of the unlawful act of kidnapping and ransom, Anferno received 10 lashings and the branding of two words; 'Law' on his right face cheek and 'Order' on his left face cheek. May he be reminded forever of his lawful duties and the society faction he represents.
First Steps, Part 2: To Delve the Dungeon Deep
- Even misguided creatures such as Kobolds can be spared from death and made peace with, for communication is key. If only every living and unliving being speaks Common or preferably Infernal.
Echoes of the Overwatched
- Absalom may sleep peacefully for another night, knowing the dangers within the City are kept at bay once again.
The Hydra's Fang Incident
- Judged, executed and dismembered main antagonist beyond identification, that belonged to the Cheliax faction for crimes of unlawful piracies.
Perils of the Pirate Pact
- Rated R21 for scenes of extremely graphic violence, including impalements, disembodiments, headshots and beheadings of enemies.
The Quest for Perfection, Part 1: The Edge of Heaven
- The bloodletting continues as the Cheliax Inquisitor tanks for the first time, in this mission, on a dangerous journey on the highest mountain in the world.
The God's Market Gamble
- Anferno learns a lesson on Treachery, that it may happen anywhere, anytime and from anyone, even a fellow pathfinder. Staying true to the cause of righteousness and lawfulness, all chaotics will be purged.
The Temple of Empyreal Enlightenment
- Progress on the investigation at the temple was delayed due to politics and pleasantries. The world and the pathfinders society needs to learn the art of intimidation and how effective it can be to any mission.
Slave Pits of Absalom
- On a mission to rescue a Chelish noblewoman, Anferno teams up with like-minded individuals. Carnage, death and hostile negotiations ensued. Chelish noblewoman saved, slaves freed and big bad boss dead.
Easter SingCon 2013
1. Rise of the Goblin Guild
2. Severing Ties
3. In Wrath's Shadow
4. The Blakros Matrimony
5. Day of the Demon
6. Race for the Runecarved Key
- In this campaign, Anferno finds himself stretched, bloodied and for the very first time, faced fear and defeat. Through losses and wins, tragic passings and epic victories, now and forever, knowing the inevitably, Anferno is sinscarred against death.
The Infernal Vault
- Having recovered from his injures, with armor shined with abyssal black polish, Anferno heads out to the Deckard's abandoned vault in search of long lost documents. After forcing enemies to beg for mercy on their knees, Anferno is enlightened about the art and truth of combat intimidation.
The Devil We Know, Part 1: Shipyard Rats
- With might and metal, Anferno critical hits criminals to death. His journey to becoming a full fledged Hellknight draws closer.
The Many Fortunes of Grandmaster Torch
- Lies are dishonest and corrupts a soul. Still, to promote order among allies and even enemies, the Art of Bluffing will be tolerated and exercised cautiously.
Among the Living
- After flushing out the cultists from their temple and putting down an undead abomination, Anferno receives word that he is now an honorary Hellknight to the Order of the Gate. Once the next mission is over, he shall travel with haste to the Order's Headquarters.
To Scale the Dragon
- The dangers of the Dragon proved to be no match for seasoned pathfinders as Anferno literally takes a backseat on the dog sled, driven by a veteran pathfinder, on this mission. Anferno arrives at Citadel Enferac for his induction to Hellknighthood.
Fortress of the Nail
- In his most personal mission to date, newly inducted Hellknight Inquisitor Anferno and his Pathfinder comrades seeks to free Paracountess Zarta Dralneen. Amidst the other Hellknights in Citadel Vraid, Anferno felt right at home. The Pathfinders walked through the halls and acquired signatures of importance to gain the release of the Paracountess after presenting evidence of her innocence. The Pathfinder literally went to Hell, where the Paracountess was kept, slain the powerful guardian and left the Citadel without further delays or interruptions with the Paracountess.
The Immortal Conundrum
- Anferno and his fellow Pathfinder comrades attends a birthday party filled with influential VIPs, including Paracountess Zarta Dralneen. Assassins attempt to kill the Hostess but Anferno made sure the assailants see the errors of their ways and they promptly attempted suicide. The surviving assailants were then put down like dogs and the Hostess was made sure she remembered it was the Pathfinders who saved her life.
The Ghenett Manor Gauntlet
- During the battle with Aspis Consortium Agents, Anferno was frost blasted in the face twice and fell in battle. Death would have claimed the infernal one and spat it out as a Graveknight, but alas, the Clerics of Amosdeus raised Anferno back from the dead. With ghastly smoke sipping out of the Hellknight Armor and frost breaths coming out of the mask, the Hellknight Inquisitor returns to his duties.
The Jester's Fraud
- It was no laughing matter as the Pathfinders fought valiantly against the odds. Anferno, recently brought back to life, stood firmly and tanked like a boss. With this hard earned victory and reward, Anferno's fame has reached new heights (Fame 50). The once slave has now gained much respect from his peers and this is just the beginning.
Sniper of the Deep
- After a long absence, the Hellknight Inquisitor makes his return and investigates the mystery of a long lost artifact. The adventure takes place largely in the sea as for the first time, Anferno fights off sharks and other dangerous foes 200ft underwater, in heavy armor like a boss.
Drow of the Darklands Pyramid
- In this adventure, Anferno investigates a mysterious pyramid with his pathfinder comrades and finds the elusive Drow and Driders occupying the ancient tomb. Even with Demons as the Drow's bodyguards, the Pathfinders once again cleared out the pyramid and made it safe for research.
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Hellknight Inquisitor Oath
Infernal Cheliax I hereby swear loyalty and life to thee,
delivering law and order to chaos wherever they may be,
as judge, jury and executor of the perfect world society,
as Hellknight Inquisitor, the Law of Amosdeus, sets us free!