Post by alexender on May 15, 2013 9:43:04 GMT 8
Last night's foray into the fallen dwarven Empire of Tar Khadurrm, saw us succeeding by skin of our teeth, largely due to a surprise ability the BBEG had and it is presented as extracted from
paizo.com/pathfinderRPG/prd/monsters/universalMonsterRules.html
Regeneration (Ex) A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature's regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature's descriptive text describes the types of damage that cause the regeneration to cease functioning.
Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. Regenerating creatures can regrow lost portions of their bodies and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.
A creature must have a Constitution score to have the regeneration ability.
Format: regeneration 5 (fire, acid); Location: hp.
With that it got me thinking a little, "Format: regeneration 5 (fire, acid); Location: hp." this seems like the regeneration on a Troll (not the type when Stephen said that the BBEG will blow up for 3D6 points of damage)
Would different combinations exist? Like
Format: regeneration 5 (chaos, good); Location: hp,
Format: regeneration 5 (cold iron, evil); Location: hp.
If the above example of regeneration is possible (of course the combination can go on and on and on), it might bring a new focus to scrolls of align weapon.
Beware fellow Adventurers/Pathfinders, beef up your knowledge checks and ready your align weapon scrolls.
paizo.com/pathfinderRPG/prd/monsters/universalMonsterRules.html
Regeneration (Ex) A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature's regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature's descriptive text describes the types of damage that cause the regeneration to cease functioning.
Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. Regenerating creatures can regrow lost portions of their bodies and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.
A creature must have a Constitution score to have the regeneration ability.
Format: regeneration 5 (fire, acid); Location: hp.
With that it got me thinking a little, "Format: regeneration 5 (fire, acid); Location: hp." this seems like the regeneration on a Troll (not the type when Stephen said that the BBEG will blow up for 3D6 points of damage)
Would different combinations exist? Like
Format: regeneration 5 (chaos, good); Location: hp,
Format: regeneration 5 (cold iron, evil); Location: hp.
If the above example of regeneration is possible (of course the combination can go on and on and on), it might bring a new focus to scrolls of align weapon.
Beware fellow Adventurers/Pathfinders, beef up your knowledge checks and ready your align weapon scrolls.