Post by Richard Loh on May 8, 2013 2:23:58 GMT 8
SUMMARY
At the behest of Venture-Captain Adril Hestram, the PCs venture into the basement of the Blakros Museum to find Imrizade Blakros and the missing watchmen, and the cause of the disappearances. In the museum’sstorerooms, the PCs must fight through guardian statues and taxidermy exhibits animated by the ghostly brain of Kubburum Ishme-dagan.
Proceeding further into the basement, the PCs face bizarre aberrations and oozes drawn to the museum by the power the Gate of Beyond. In a dusty scriptorium, the PCs can find clues as to the real nature of the threat, and how to defeat it. Farther inside, the PCs discover that the museum’s library has become home to a colony of alien molds and fungi, including a disturbing variety of intelligent, carnivorous fungus from the planet Aucturn. Once they overcome these hazards, the PCs discover the shaft leading to the hidden rooms beneath the basement.
After navigating the deep shaft, the PCs emerge into an anteroom where they must contend with a trap placed to deter intruders, before finally entering the hidden chambers of the Gate of Beyond. There, in her sanctum, the PCs face the aberrant sorcerer Imrizade Blakros, connected to the Gate of Beyond by fungoid umbilicals. To prevent Imrizade from opening the portal to the Dark Tapestry and unleashing terrifying horrors on Absalom, the PCs must defeat her zombie minions (the remains of the museum’s unfortunate watchmen) and somehow end Imrizade’s possession by her ghostly master Kubburum Ishme-dagan.
Pathfinders:
Lv 3 Human Fighter - Seina Escudo
Lv 4 Tiefling Cleric of Lamashtu - Aurelian
Lv 5 Tiefling Gunslinger - Anfernal
Lv 2 Elven Ranger - Talever
Lv 3 Elven Grenadier - Gro'in Greenleaf
Actions of note:
Anfernal, Texas Ranger: With his pepperbox, he destroyed a stuffed chimera to save his companions. Also, subsequently made short work of most enemies he encounter, considering that he spent 11 gold per shot, it's worth it.
Aurelian the Brave: Led the party at the beginning until when he opened the door, the caryatid columns wielding longswords slashed at him with their deadly blades.
Gro'in Greenleaf the Director: Attempted to teach alien plant lifeforms the process of elven reproduction with Talever.
Seina Escudo the Enlightened: Was overwhelmed with the sheer spectacle of alien plant lifeforms reproductive systems. Initiated this subject when the plant forms asked him on how do elves sporulate which eventually involved the famous dwelven grenadier, Gro'in for his 'famous' exploits.
Seina the Human Conductor: Conducted electricity really well when Imrizade Blakros conducted electricty into him via shocking grasp.
Talever: It is his off day today as he managed to miss at least 75% of his shots today.
At the behest of Venture-Captain Adril Hestram, the PCs venture into the basement of the Blakros Museum to find Imrizade Blakros and the missing watchmen, and the cause of the disappearances. In the museum’sstorerooms, the PCs must fight through guardian statues and taxidermy exhibits animated by the ghostly brain of Kubburum Ishme-dagan.
Proceeding further into the basement, the PCs face bizarre aberrations and oozes drawn to the museum by the power the Gate of Beyond. In a dusty scriptorium, the PCs can find clues as to the real nature of the threat, and how to defeat it. Farther inside, the PCs discover that the museum’s library has become home to a colony of alien molds and fungi, including a disturbing variety of intelligent, carnivorous fungus from the planet Aucturn. Once they overcome these hazards, the PCs discover the shaft leading to the hidden rooms beneath the basement.
After navigating the deep shaft, the PCs emerge into an anteroom where they must contend with a trap placed to deter intruders, before finally entering the hidden chambers of the Gate of Beyond. There, in her sanctum, the PCs face the aberrant sorcerer Imrizade Blakros, connected to the Gate of Beyond by fungoid umbilicals. To prevent Imrizade from opening the portal to the Dark Tapestry and unleashing terrifying horrors on Absalom, the PCs must defeat her zombie minions (the remains of the museum’s unfortunate watchmen) and somehow end Imrizade’s possession by her ghostly master Kubburum Ishme-dagan.
Pathfinders:
Lv 3 Human Fighter - Seina Escudo
Lv 4 Tiefling Cleric of Lamashtu - Aurelian
Lv 5 Tiefling Gunslinger - Anfernal
Lv 2 Elven Ranger - Talever
Lv 3 Elven Grenadier - Gro'in Greenleaf
Actions of note:
Anfernal, Texas Ranger: With his pepperbox, he destroyed a stuffed chimera to save his companions. Also, subsequently made short work of most enemies he encounter, considering that he spent 11 gold per shot, it's worth it.
Aurelian the Brave: Led the party at the beginning until when he opened the door, the caryatid columns wielding longswords slashed at him with their deadly blades.
Gro'in Greenleaf the Director: Attempted to teach alien plant lifeforms the process of elven reproduction with Talever.
Seina Escudo the Enlightened: Was overwhelmed with the sheer spectacle of alien plant lifeforms reproductive systems. Initiated this subject when the plant forms asked him on how do elves sporulate which eventually involved the famous dwelven grenadier, Gro'in for his 'famous' exploits.
Seina the Human Conductor: Conducted electricity really well when Imrizade Blakros conducted electricty into him via shocking grasp.
Talever: It is his off day today as he managed to miss at least 75% of his shots today.