Post by Richard Loh on May 5, 2013 23:22:58 GMT 8
SUMMARY
The PCs are ordered by Venture-Captain Mihir to captain a false caravan bound for Niswan bearing a few crates of minor magical trinkets and a false copy of the legendary scepter of the arclords. The PCs followed a map provided by Mihir that points them right into Zamir’s bandit territory where they are to be ambushed, put up a bit of a fight, but then allow Zamir’s bandits to escape relatively unharmed and carried the fake scepter of the arclords. Once accomplished, the PCs are to track the scepter using a specially attuned wayfinder that always points toward the fake scepter.
On the second night of guiding the caravan out of Padiskar, the PCs encounter another small caravan camped beside the road. Although the PCs might suspect that these are Zamir’s men, they are actually agents of the Thakur of Jalmeray on their own mission to catch Zamir. It seems the Thakur has grown tired of this Zamir and his “tigers” of the northern jungles and wants them put to the sword. The PCs negotiated with the Thakur’s men to insure they don’t disrupt the Pathfinder plan to capture the bandit leader. That night, Zamir’s bandits attack the PCs camp, and the PCs put up a small resistance but allowed the bandits to escape with the scepter. Once the bandits took the scepter, the PCs used the specially attuned wayfinder to follow the scepter to Zamir’s hideout at the ruined Tiger’s Eye Monastery. Once the PCs defeated the bandits, they’ll need to deal with the Tiger’s Eye monks before proceeding into the basement. In the basement, the PCs encounter more monks who guard the imprisoned wizards doing Zamir’s work. They also dealt with an animated statue designed for training the monks. Finally, they met Zamir and either shut down his operation.
Pathfinders:
Lv 1 Human Witch - Trachia
Lv 2 Aasimar Bard - Cacofonix
Lv 2 Human Barbarian - Krilot
Lv 2 Human Sorcerer/Druid - Ivan
Actions of note:
Cacofonix & Krilot: Managed to convince Thakur's agents to let the Pathfinder Society handles it by claiming that the Society will capture Zamir and bring him to Thakur's agents for punishment.
Krilot the Blind: Failed Perception check as the party was camping for the night which resulted in the Scepter of the Arclords getting stolen by the bandits.
Krilot the Statue Destroyer: Destroyed a training statue by using his universal key (i.e. a key which can open doors, chests, locks, walls, monsters, etc...)
Trachia LaWitch: Successfully slumber hex almost every single target she uses this hex on.
Tare Ivan: Has a cute panda as an animal companion which he directs for violence...
Conclusion: Zamir managed to survive though the rabid Ivan wanted him dead. He surrendered peacefully in the end, and he pleaded to the Pathfinders not to turn him to the agents of Thakur as they WILL execute him but the Pathfinders turned a deaf ear. He was eventually executed and the Thakur of Jalmeray notified the party through Venture-Captain Mihir that he owes the Society a debt of gratitude and that all of Jalmeray’s citizens will know of what the party have done to stop a great bandit lord from his marauding ways.
The PCs are ordered by Venture-Captain Mihir to captain a false caravan bound for Niswan bearing a few crates of minor magical trinkets and a false copy of the legendary scepter of the arclords. The PCs followed a map provided by Mihir that points them right into Zamir’s bandit territory where they are to be ambushed, put up a bit of a fight, but then allow Zamir’s bandits to escape relatively unharmed and carried the fake scepter of the arclords. Once accomplished, the PCs are to track the scepter using a specially attuned wayfinder that always points toward the fake scepter.
On the second night of guiding the caravan out of Padiskar, the PCs encounter another small caravan camped beside the road. Although the PCs might suspect that these are Zamir’s men, they are actually agents of the Thakur of Jalmeray on their own mission to catch Zamir. It seems the Thakur has grown tired of this Zamir and his “tigers” of the northern jungles and wants them put to the sword. The PCs negotiated with the Thakur’s men to insure they don’t disrupt the Pathfinder plan to capture the bandit leader. That night, Zamir’s bandits attack the PCs camp, and the PCs put up a small resistance but allowed the bandits to escape with the scepter. Once the bandits took the scepter, the PCs used the specially attuned wayfinder to follow the scepter to Zamir’s hideout at the ruined Tiger’s Eye Monastery. Once the PCs defeated the bandits, they’ll need to deal with the Tiger’s Eye monks before proceeding into the basement. In the basement, the PCs encounter more monks who guard the imprisoned wizards doing Zamir’s work. They also dealt with an animated statue designed for training the monks. Finally, they met Zamir and either shut down his operation.
Pathfinders:
Lv 1 Human Witch - Trachia
Lv 2 Aasimar Bard - Cacofonix
Lv 2 Human Barbarian - Krilot
Lv 2 Human Sorcerer/Druid - Ivan
Actions of note:
Cacofonix & Krilot: Managed to convince Thakur's agents to let the Pathfinder Society handles it by claiming that the Society will capture Zamir and bring him to Thakur's agents for punishment.
Krilot the Blind: Failed Perception check as the party was camping for the night which resulted in the Scepter of the Arclords getting stolen by the bandits.
Krilot the Statue Destroyer: Destroyed a training statue by using his universal key (i.e. a key which can open doors, chests, locks, walls, monsters, etc...)
Trachia LaWitch: Successfully slumber hex almost every single target she uses this hex on.
Tare Ivan: Has a cute panda as an animal companion which he directs for violence...
Conclusion: Zamir managed to survive though the rabid Ivan wanted him dead. He surrendered peacefully in the end, and he pleaded to the Pathfinders not to turn him to the agents of Thakur as they WILL execute him but the Pathfinders turned a deaf ear. He was eventually executed and the Thakur of Jalmeray notified the party through Venture-Captain Mihir that he owes the Society a debt of gratitude and that all of Jalmeray’s citizens will know of what the party have done to stop a great bandit lord from his marauding ways.