Post by Richard Loh on Apr 25, 2013 2:48:25 GMT 8
ADVENTURE SUMMARY
This year’s quest for the Everflame is special: it has been 4 years since the mayor last decided to send a group of young heroes to the crypt. The adventure begins during a solemn ceremony in the town square, in which the characters are sent out to retrieve the Everflame. Although almost everyone knows that the challenges they will face are nothing more than tricks and illusions, the entire town plays along, unaware of the very real danger that lurks ahead.
On the road to the crypt, the characters have a chance to get to know each other. They must face off against the first illusionary foes, cast by the town’s resident wizard. Later that night, they have an encounter with an actual predator that comes looking for an easy meal. The next day, the group must make its way through dangerous terrain as it approaches the entrance to the crypt.
Just outside the crypt, the PCs find slaughtered horses and a human skeleton crushed underneath one. The crypt itself has two large levels. The upper level was halfway prepared for the characters’ arrival when Asar and his minions attacked. As a result, there are a number of fake traps, puzzles, and illusions. As they explore the place, a faint wailing can be heard, coming from Roldare, one of only two surviving members of the group that came to prepare the dungeon. Once rescued, he can provide some useful information, but sorting out the truth from his insane ramblings might prove difficult.
The lower level of the crypt has been transformed into a dangerous dungeon, full of horrible undead creatures, deadly vermin, and cunning traps. To rescue Roldare’s sister, the characters must fight their way through the dungeon and destroy the newly risen skeletal knight.
Afterward, the characters can claim the Everflame, but Ekat Kassen’s sarcophagus begins to glow as they light their symbolic lantern. For a brief moment, they can
speak with the spirit of Ekat, and learn the secret of what really happened here.
Their adventure complete, the characters can return to the town to tell their story. The ensuing harvest celebration is a somber one, but the townsfolk still cheer the homecoming heroes.
Location: Hougang
Pathfinders:
Lv 1 Human Barbarian - Krilot
Lv 1 Human Preservationist - Reichmun
Lv 1 Human Druid - Kevkas
Lv 1 Emberkin Wizard - Merlin
Lv 2 Tiefling Kensai - Alveron Silverstar
Lv 2 Human Zen Archer - Rei Takenaka
Actions of note:
Kevkas: Animal friend. Gives a visiting starving wolf half a day rations.
Merlin: What took you so long guys? As the party was navigating slippery slopes to the Crypt of the Everflame, Merlin took a shortcut by sliding all the way towards the bottom of the hill and waited for 20 mins for the rest of the party as they were still carefully treading through slippery slopes.
Reichmun: Splitter of party. Initiated a split between the party with the more intelligent party members (i.e. spellcasters) at one side, while Krilot lead the other team of physically stronger (martial) party members.
Reichmun: The not so intelligent after all when he jumped down into a 40' deep pool with hundreds of keys inside, with no way of detecting the key needed and who is also not an excellent swimmer.
Alveron Silverstar the Careful: Intelligently sent a summoned ally to trigger any traps as he was warned of traps after hearing Krilot screaming down a pit.
Alveron Silverstar the Diver: Successfully dived to 40' deep by failing his Swim check, even though a successful Swim check does the same thing.
Rei Takenaka: Boomer poker. Ability to detonate 'boomers' with his arrows when the 'boomers' were strategically placed next to the party.
Krilot: Another universal key wielder. Like the famed Hungerseed barbarian, Kairon Frost, Krilot meets locked doors with his key, another lucerne-hammer.
Krilot the Island: Lead the party, walked into the room and the door closed behind him. Party didn't bother to open the door and he was shot at for 10 rounds by the Pillar of 1,000 arrows. Some friends!
Krilot the Unwise: Walked down the steps towards the golem, but as the stairs turned into a slide, his companions made short work of the golem by ranged attacks while he was busy sliding down.
This year’s quest for the Everflame is special: it has been 4 years since the mayor last decided to send a group of young heroes to the crypt. The adventure begins during a solemn ceremony in the town square, in which the characters are sent out to retrieve the Everflame. Although almost everyone knows that the challenges they will face are nothing more than tricks and illusions, the entire town plays along, unaware of the very real danger that lurks ahead.
On the road to the crypt, the characters have a chance to get to know each other. They must face off against the first illusionary foes, cast by the town’s resident wizard. Later that night, they have an encounter with an actual predator that comes looking for an easy meal. The next day, the group must make its way through dangerous terrain as it approaches the entrance to the crypt.
Just outside the crypt, the PCs find slaughtered horses and a human skeleton crushed underneath one. The crypt itself has two large levels. The upper level was halfway prepared for the characters’ arrival when Asar and his minions attacked. As a result, there are a number of fake traps, puzzles, and illusions. As they explore the place, a faint wailing can be heard, coming from Roldare, one of only two surviving members of the group that came to prepare the dungeon. Once rescued, he can provide some useful information, but sorting out the truth from his insane ramblings might prove difficult.
The lower level of the crypt has been transformed into a dangerous dungeon, full of horrible undead creatures, deadly vermin, and cunning traps. To rescue Roldare’s sister, the characters must fight their way through the dungeon and destroy the newly risen skeletal knight.
Afterward, the characters can claim the Everflame, but Ekat Kassen’s sarcophagus begins to glow as they light their symbolic lantern. For a brief moment, they can
speak with the spirit of Ekat, and learn the secret of what really happened here.
Their adventure complete, the characters can return to the town to tell their story. The ensuing harvest celebration is a somber one, but the townsfolk still cheer the homecoming heroes.
Location: Hougang
Pathfinders:
Lv 1 Human Barbarian - Krilot
Lv 1 Human Preservationist - Reichmun
Lv 1 Human Druid - Kevkas
Lv 1 Emberkin Wizard - Merlin
Lv 2 Tiefling Kensai - Alveron Silverstar
Lv 2 Human Zen Archer - Rei Takenaka
Actions of note:
Kevkas: Animal friend. Gives a visiting starving wolf half a day rations.
Merlin: What took you so long guys? As the party was navigating slippery slopes to the Crypt of the Everflame, Merlin took a shortcut by sliding all the way towards the bottom of the hill and waited for 20 mins for the rest of the party as they were still carefully treading through slippery slopes.
Reichmun: Splitter of party. Initiated a split between the party with the more intelligent party members (i.e. spellcasters) at one side, while Krilot lead the other team of physically stronger (martial) party members.
Reichmun: The not so intelligent after all when he jumped down into a 40' deep pool with hundreds of keys inside, with no way of detecting the key needed and who is also not an excellent swimmer.
Alveron Silverstar the Careful: Intelligently sent a summoned ally to trigger any traps as he was warned of traps after hearing Krilot screaming down a pit.
Alveron Silverstar the Diver: Successfully dived to 40' deep by failing his Swim check, even though a successful Swim check does the same thing.
Rei Takenaka: Boomer poker. Ability to detonate 'boomers' with his arrows when the 'boomers' were strategically placed next to the party.
Krilot: Another universal key wielder. Like the famed Hungerseed barbarian, Kairon Frost, Krilot meets locked doors with his key, another lucerne-hammer.
Krilot the Island: Lead the party, walked into the room and the door closed behind him. Party didn't bother to open the door and he was shot at for 10 rounds by the Pillar of 1,000 arrows. Some friends!
Krilot the Unwise: Walked down the steps towards the golem, but as the stairs turned into a slide, his companions made short work of the golem by ranged attacks while he was busy sliding down.