Post by nightdeath on Mar 27, 2013 22:33:40 GMT 8
Hi All, I'm starting a new Campaign (See above Title)
I have GMed for close to 6 years running mostly D&D or medival/fantasy based games.
This campaign is open ended/semi-linear/rarely railroaded.
However I'd ask players to keep an open mind as I attempt to bring this story involving your characters to life.
I suggest keeping notes as I have a tendancy to give out clues in early chapters that may play a part in future chapters.
Quests are time based and will expire, open or close new quests or affect how you are viewed by the populace.
Deaths by Characters can occur and sometimes not by GM but by players. I ask that IRL not to kill each other.
Game is roughly estimated to be 3 hours at most per session.
Location: Games Garage
Day: Thursday
Timing: 7ish
For Character Creation:
32 Point Buy - You're exceptional, well trained, have enormous natural talent or are simply the creme la creme.
Alignment: Any - As the following Factions will demostrate.
Gold: 2500 - Comes from Inheritance, Faction, ill gotten gains, etc
It is assumed that adventurers carry their wealth in useable spell components, gems and not huge bags of gold. Spells requiring gold will be automatically deducted assuming that you have the right material components.
Does not apply to Arcane Focus, Divine Focus.
Hit Points: As per PFS Rules
Item Creation Feats are Locked and can only be accessed via meeting certain requirements.
Classes that grants Scribe Scroll or similar Item Creation Feats are replaced with Spell Focus instead.
Hero Points and their associated feats are not allowed.
3 Traits. (No Campaign, Regional or PFS Faction traits allowed)
PrC are restricted. (please check with GM as GM doesn't memorize all PrCs.)
Joining a Fraction is not compuslary but may open up certain feats, items and spells.
Special Materials are Locked and can only be accessed via meeting certain requirements.
All Core Races including, Aasimars, Catfolk, Goblin, Hobgoblin, Kitsune, Iffrit, Oread, Sylph, Tengu and Undine are allowed.
Starting Nation: Tian Xia - Language included Tien along with all other allowed languages.
Factions:
Jade Council
Requirements: Lawful Alignment only.
Description:
The rumors state that this are where the most powerful of the ruling council of the Most Exalted Dragon Emperor sits.
Certain benefits can be found here for those who perform well and drastic misfortunes follows those who fails. The Jade council accepts only those of discerning demeanour and who are able to be discreet. Social skills while prized are not necessary.
The Jade Council are the ones to uphold and enforce the laws of the country. They are also the ones to propose laws to the Dragon Emperor in order to curtail the enemies of the Empire.
Ivory League
Requirements: Any Alignement. Cha 18 minimum.
Description:
The economic Powers of the Empire. Bold Pirates, Enterprising Merchants, Cunning Smugglers, Daring Explorers as well as Imposing Navy Officers.
Their area of expertise are the seas and the land. Nothing gets by without their notice and their information network is supposely second to none.
They are also known to have some of the best linguists in the empire and beyond.
Their Warriors are elite Fighting Sailors with the equipment to match.
Brotherhood of the Eight
Requirements: Any Alignment, Int or Cha 16 minimum, Exception (cleric of Gods Domain Magic)
Description:
The Arcance Brotherhood of the Eight are the sole source of magical items, spells and wonderous items in the entire land.
All Arcane casters be they minor or major or even royalty are required to register themselves with the Brotherhood. Failure to do so will unleash the fabled Mage Hunters, the elite magic hunting squards of the Brotherhood. Arcane Casters who fail to do so are treated as renegades.
There are 8 Towers of Magic with accompanying workshops and libaries. The Spells of Air, Earth, Fire, Water, Wood, Metal, Void and Summoning are available for a price and it is common to see journeymen and apprentices hard at work scribing or crafting.
The libraries are famous and the largest in the Empire.
The Tripatriate
Requirements: Any alignment, Str,Con,Wis,Cha 14 minimum, or Classes with access to Divine Spells.
Description:
The temples of Iomedae (LG), Asmodeus (LE) and Abadar (LN) hold sway in the empire.
The Divine Representatives command as much respect as they command fear from the populace.
There are 3 Orders in this rather unique setting and are quite possiblity the only Place in the world to find Paladins devoted to the following above gods.
The Order of Shining Blades to represent Iomedae.
The Order of the Blood Quils to represent Asmodeus.
The Order of the Sliver Scales to represent Abadar.
Here Initates from the various Orders such as the Shining Blades train with both Blood Quils and Sliver Scales. They not only present a powerful image of unity but also to the more discerning the delicate balance that exists within. Theirs arguments are loud as they willingly cross blades and words but to cross one order is to cross all of them.
Honor is paramount to them.
Special: The Tripatriate is the only Faction to allow Paladins for the following alignments LN & LE.
Scorched Earth
Requirements: Non Lawful alignments.
Description:
The druids of the Empire are secretive yet had eyes and ears everywhere in the empire.
They are reputed to be loyal to the goals and wellbeing of the empire but their actions speak otherwise.
They have no qualmes in accomplishing their goals and do their best to stay out of the public eyes.
Much is known about them through rumors, folk tales and stories with some scholars theorising that theeir reputation could be propagated by the members themselves.
I have GMed for close to 6 years running mostly D&D or medival/fantasy based games.
This campaign is open ended/semi-linear/rarely railroaded.
However I'd ask players to keep an open mind as I attempt to bring this story involving your characters to life.
I suggest keeping notes as I have a tendancy to give out clues in early chapters that may play a part in future chapters.
Quests are time based and will expire, open or close new quests or affect how you are viewed by the populace.
Deaths by Characters can occur and sometimes not by GM but by players. I ask that IRL not to kill each other.
Game is roughly estimated to be 3 hours at most per session.
Location: Games Garage
Day: Thursday
Timing: 7ish
For Character Creation:
32 Point Buy - You're exceptional, well trained, have enormous natural talent or are simply the creme la creme.
Alignment: Any - As the following Factions will demostrate.
Gold: 2500 - Comes from Inheritance, Faction, ill gotten gains, etc
It is assumed that adventurers carry their wealth in useable spell components, gems and not huge bags of gold. Spells requiring gold will be automatically deducted assuming that you have the right material components.
Does not apply to Arcane Focus, Divine Focus.
Hit Points: As per PFS Rules
Item Creation Feats are Locked and can only be accessed via meeting certain requirements.
Classes that grants Scribe Scroll or similar Item Creation Feats are replaced with Spell Focus instead.
Hero Points and their associated feats are not allowed.
3 Traits. (No Campaign, Regional or PFS Faction traits allowed)
PrC are restricted. (please check with GM as GM doesn't memorize all PrCs.)
Joining a Fraction is not compuslary but may open up certain feats, items and spells.
Special Materials are Locked and can only be accessed via meeting certain requirements.
All Core Races including, Aasimars, Catfolk, Goblin, Hobgoblin, Kitsune, Iffrit, Oread, Sylph, Tengu and Undine are allowed.
Starting Nation: Tian Xia - Language included Tien along with all other allowed languages.
Factions:
Jade Council
Requirements: Lawful Alignment only.
Description:
The rumors state that this are where the most powerful of the ruling council of the Most Exalted Dragon Emperor sits.
Certain benefits can be found here for those who perform well and drastic misfortunes follows those who fails. The Jade council accepts only those of discerning demeanour and who are able to be discreet. Social skills while prized are not necessary.
The Jade Council are the ones to uphold and enforce the laws of the country. They are also the ones to propose laws to the Dragon Emperor in order to curtail the enemies of the Empire.
Ivory League
Requirements: Any Alignement. Cha 18 minimum.
Description:
The economic Powers of the Empire. Bold Pirates, Enterprising Merchants, Cunning Smugglers, Daring Explorers as well as Imposing Navy Officers.
Their area of expertise are the seas and the land. Nothing gets by without their notice and their information network is supposely second to none.
They are also known to have some of the best linguists in the empire and beyond.
Their Warriors are elite Fighting Sailors with the equipment to match.
Brotherhood of the Eight
Requirements: Any Alignment, Int or Cha 16 minimum, Exception (cleric of Gods Domain Magic)
Description:
The Arcance Brotherhood of the Eight are the sole source of magical items, spells and wonderous items in the entire land.
All Arcane casters be they minor or major or even royalty are required to register themselves with the Brotherhood. Failure to do so will unleash the fabled Mage Hunters, the elite magic hunting squards of the Brotherhood. Arcane Casters who fail to do so are treated as renegades.
There are 8 Towers of Magic with accompanying workshops and libaries. The Spells of Air, Earth, Fire, Water, Wood, Metal, Void and Summoning are available for a price and it is common to see journeymen and apprentices hard at work scribing or crafting.
The libraries are famous and the largest in the Empire.
The Tripatriate
Requirements: Any alignment, Str,Con,Wis,Cha 14 minimum, or Classes with access to Divine Spells.
Description:
The temples of Iomedae (LG), Asmodeus (LE) and Abadar (LN) hold sway in the empire.
The Divine Representatives command as much respect as they command fear from the populace.
There are 3 Orders in this rather unique setting and are quite possiblity the only Place in the world to find Paladins devoted to the following above gods.
The Order of Shining Blades to represent Iomedae.
The Order of the Blood Quils to represent Asmodeus.
The Order of the Sliver Scales to represent Abadar.
Here Initates from the various Orders such as the Shining Blades train with both Blood Quils and Sliver Scales. They not only present a powerful image of unity but also to the more discerning the delicate balance that exists within. Theirs arguments are loud as they willingly cross blades and words but to cross one order is to cross all of them.
Honor is paramount to them.
Special: The Tripatriate is the only Faction to allow Paladins for the following alignments LN & LE.
Scorched Earth
Requirements: Non Lawful alignments.
Description:
The druids of the Empire are secretive yet had eyes and ears everywhere in the empire.
They are reputed to be loyal to the goals and wellbeing of the empire but their actions speak otherwise.
They have no qualmes in accomplishing their goals and do their best to stay out of the public eyes.
Much is known about them through rumors, folk tales and stories with some scholars theorising that theeir reputation could be propagated by the members themselves.